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Rust Insights

Server profile

TestServerSolo

Offline, with 1 of 1 players on; ranked #13,797 of every public Rust server, the top 60%. It last wiped 26d ago.

Filed under
Launch Rust and join
1/ 1 players now 100% full
07-day averagepeak –
#13,797ranktop 60%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:07 UTC26d ago 1 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago 1 – 0.9 days 1
Thu 1 Oct, 11:27 UTC28d ago 1 – 0.3 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average555/625
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average418/450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average136/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average51/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average153/250
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average292/225

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does TestServerSolo look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does TestServerSolo wipe, and on which day?

There is no next wipe to predict: TestServerSolo wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 22 hours ago.

About the server

Which Rust version is TestServerSolo on?

Rust network protocol 2634 and build 166586 on Windows is what TestServerSolo runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for TestServerSolo, and is it online?

The last sighting of TestServerSolo was 26 days 21 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 29 September 2026.

In which location does TestServerSolo sit?

A region is not published by TestServerSolo. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 138.219.94.130:28015.

Tags

Which meanings sit behind the tags on TestServerSolo?

When the game's server browser reads TestServerSolo, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does TestServerSolo turn up among the Rust Insights lists and filters?

TestServerSolo appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on TestServerSolo right now, and how does that number move?

TestServerSolo was last seen 26 days 21 hours ago and is offline right now.

How does TestServerSolo compare with other Rust servers in the ranking?

Player hours over seven days put TestServerSolo at #13,797, within the top 60% of the ranked field.

Rules and settings

How is TestServerSolo configured, and what rules apply?

Nothing about gather rate is given in the name of TestServerSolo. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map on TestServerSolo?

The map on TestServerSolo is procedural and the game generates it.

How to join

What is the way to join TestServerSolo?

To connect, start Rust and enter client.connect 138.219.94.130:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166586
Build Build 166586 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.