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Rust Insights

Server profile

TEST

Offline, with 1 of 10 players on; ranked #14,799 of every public Rust server, the top 66%. It last wiped 26d ago.

Filed under teams off hardcore
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#14,799ranktop 66%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 days usual gap between real wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:01 UTC26d ago 1 – running 0
Fri 18 Sep, 11:08 UTC39d ago 1 held half 13.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average7/200
  2. [EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average1/400
  3. [US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average1/400
  4. Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average2/75
  5. Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average4/100
  6. Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average1/150

The short version

Quick answers

From the figures on this page.

Wipe days

On TEST, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does TEST wipe, and on which day?

The record of TEST's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 2 hours have passed since its current world was created.

About the server

On what version does TEST currently run?

Rust network protocol 2634 and build 166494 on Windows is what TEST runs. You can only join if your game is on the same protocol; Steam handles that update.

Has TEST stayed online, and is it up now?

Offline at the moment, TEST was last seen 22 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does TEST run from?

There is no region published for TEST. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 138.124.85.71:28015.

Server tags

What is meant by each tag on TEST?

The tags gmhardcore (Game mode): Hardcore rules make the game harsher; mp10 (Max players): 10 slots in total; ts0 (Group limit): This server has teams turned off; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set are what TEST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature TEST?

TEST appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population

How many players are on TEST right now?

TEST is offline at the moment; the last sighting was 22 days 9 hours ago.

In the ranking of Rust servers, where does TEST place?

Player hours over seven days put TEST at #14,799, within the top 66% of the ranked field.

Map and rules

What are the settings and rules for TEST?

Nothing about gather rate is given in the name of TEST. The server does not publish a group limit. You get hardcore as the game mode, The hardest mode Facepunch offers. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.

Which map is live on TEST?

A procedural map, generated by the game, is what TEST runs.

How to join

How can you get onto TEST?

Type client.connect 138.124.85.71:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode Hardcore rules make the game harsher.
mp10
Max players 10 slots in total.
ts0
Group limit This server has teams turned off.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.