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Rust Insights

Server profile

ORION_Intergalactic_Server

Online, with 0 of 30 players on; ranked #7,735 of every public Rust server, the top 35%. It last wiped 1d ago.

Filed under
Launch Rust and join
0/ 30 players now 0% full
07-day averagepeak 1
#7,735ranktop 35%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75103:0012:0021:0006:0015:0000:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020003:0012:0021:0006:0015:0000:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 35% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

21.1 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC1d ago – – running 0
Wed 14 Oct, 10:17 UTC13d ago 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC43d ago 1 halved by day 1 29.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average275/350
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average23/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average37/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average140/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average52/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average44/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at ORION_Intergalactic_Server?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does ORION_Intergalactic_Server wipe?

No next wipe can be predicted for ORION_Intergalactic_Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 33 hours ago.

Server

How well does ORION_Intergalactic_Server perform?

The 48-hour average for server fps is 117, and 111 was the lowest seen. At its highest the entity count reached 71,336: buildings, deployables and everything else. Memory use peaked at 2,284 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is ORION_Intergalactic_Server on?

Rust network protocol 2635 and build 168909 on Windows is what ORION_Intergalactic_Server runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is ORION_Intergalactic_Server, and is it up at the moment?

Right now ORION_Intergalactic_Server is up and running. The uptime it reports puts the last restart at about 30 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for ORION_Intergalactic_Server?

There is no region published for ORION_Intergalactic_Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 136.243.70.123:28025.

Lists and tags

What is meant by each tag on ORION_Intergalactic_Server?

When the game's server browser reads ORION_Intergalactic_Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The slot count is 30; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature ORION_Intergalactic_Server?

The Rust Insights lists that carry ORION_Intergalactic_Server are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How many players are on ORION_Intergalactic_Server right now, and how does that number move?

ORION_Intergalactic_Server shows 0 players at the moment, against 30 slots. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 18:00 UTC, at 1 players on average.

Where does ORION_Intergalactic_Server sit in the rankings?

On player hours for the last seven days, ORION_Intergalactic_Server sits at #7,735, inside the top 35% of ranked servers.

Map and rules

What settings and rules apply on ORION_Intergalactic_Server?

Nothing about gather rate is given in the name of ORION_Intergalactic_Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

What is the map on ORION_Intergalactic_Server?

Size 3,500 and seed 327637702 define the procedural map on ORION_Intergalactic_Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to ORION_Intergalactic_Server?

Type client.connect 136.243.70.123:28025 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players The slot count is 30.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.