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Live edition89,289 playing on 11,829 servers

Rust Insights

Server profile

nameserver

Offline, with 1 of 15 players on; ranked #12,917 of every public Rust server, the top 60%. It last wiped 24d ago.

Filed under
Launch Rust and join
1/ 15 players now 7% full
07-day averagepeak –
#12,917ranktop 60%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct15 Oct19 Oct23 Oct

Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
50% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctThu 8 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:52 UTC19d ago 1 – running 1
Thu 8 Oct, 18:52 UTC20d ago 1 – 1 days 1
Sat 3 Oct, 21:49 UTC24d ago – – 4.9 days 1
Fri 2 Oct, 17:02 UTC26d ago 1 – 1.2 days 1
Fri 2 Oct, 09:55 UTC26d ago 1 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average138/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average255/300

The short version

Quick answers

From the figures on this page.

Wipe days

What does nameserver look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 10 hours after it started.

How often does nameserver wipe, and on which day?

nameserver wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 24 days 21 hours ago.

Server details

What Rust version is live on nameserver?

Rust network protocol 2634 and build 167398 on Windows is what nameserver runs. The same protocol is required to join, and Steam takes care of updating it.

Has nameserver stayed online, and is it up now?

Offline at the moment, nameserver was last seen 12 days 9 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 2 October 2026.

In which location does nameserver sit?

There is no region published for nameserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 136.148.212.206:28015.

Tags

What is meant by each tag on nameserver?

These tags come from nameserver and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): The slot count is 15; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature nameserver?

The Rust Insights lists that carry nameserver are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What does the population of nameserver look like?

nameserver was last seen 12 days 9 hours ago and is offline right now.

In the ranking of Rust servers, where does nameserver place?

On player hours for the last seven days, nameserver sits at #12,917, inside the top 60% of ranked servers.

Settings and rules

How is nameserver configured, and what rules apply?

Nothing about gather rate is given in the name of nameserver. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.

What is the map on nameserver?

A procedural map, generated by the game, is what nameserver runs.

Join

What is the way to join nameserver?

To connect, start Rust and enter client.connect 136.148.212.206:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players The slot count is 15.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.