Server profile
Stumpy's development
Online, with 0 of 100 players on; ranked #11,179 of every public Rust server, the top 50%. It last wiped 10d ago.
Online 135.148.150.49:60409 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:23 UTC10d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe days
What does Stumpy's development look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 3 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Stumpy's development wipe?
The only wipe on Stumpy's development is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 10 days 14 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
About the server
What does performance look like on Stumpy's development?
Server fps averaged 210 over 48 hours; the lowest reading was 127. Buildings, deployables and the rest took the entity count as high as 48,806. Memory use peaked at 2,358 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Stumpy's development currently run?
Running on Linux, Stumpy's development is on Rust network protocol 2635 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
Has Stumpy's development stayed online, and is it up now?
At the time of this check Stumpy's development is online. The uptime it reports puts the last restart at about 2 days 17 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does Stumpy's development sit?
No region is published by Stumpy's development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 135.148.150.49:60409.
Tags
What is meant by each tag on Stumpy's development?
These tags come from Stumpy's development and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This is a roleplay server; ^k (Build server): Base design and practice are the point; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Stumpy's development appear?
Stumpy's development appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers and Rust roleplay servers. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
How many players are on Stumpy's development right now?
Of its 100 slots, Stumpy's development currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1.
Where does Stumpy's development sit in the rankings?
On player hours for the last seven days, Stumpy's development sits at #11,179, inside the top 50% of ranked servers.
Settings and rules
How is Stumpy's development configured, and what rules apply?
Nothing about gather rate is given in the name of Stumpy's development. No group limit is set, so the game's default of 8 players applies. build & creative is the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on Stumpy's development?
Size 3,000 and seed 1337 define the procedural map on Stumpy's development, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
How do you connect to Stumpy's development?
To connect, start Rust and enter client.connect 135.148.150.49:60409 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.