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Rust Insights

Server profile

[US] Viking Solo PvE

Online, with 0 of 75 players on; ranked #6,594 of every public Rust server, the top 30%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
0/ 75 players now 0% full
07-day averagepeak 1
#6,594ranktop 30%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.1 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctThu 15 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:10 UTC5d ago 1 – running 0
Thu 15 Oct, 16:25 UTC13d ago 1 halved by day 4 8.3 days 0
Sun 11 Oct, 19:31 UTC17d ago 2 held half 3.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average17/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average9/50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average5/100
  4. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average3/150
  5. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average2/175
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6/90

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [US] Viking Solo PvE?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 50% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 4.

When does [US] Viking Solo PvE wipe, and how often?

There is no next wipe to predict: [US] Viking Solo PvE wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 9 hours ago.

Server details

How well does [US] Viking Solo PvE perform?

Average server fps over the last 48 hours was 227, with a floor of 130. Buildings, deployables and the rest took the entity count as high as 48,378. It drew as much as 3,375 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is [US] Viking Solo PvE on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [US] Viking Solo PvE. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [US] Viking Solo PvE, and is it online?

[US] Viking Solo PvE is currently reachable and online. Going by the uptime figure it gives, its last restart was around 19 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 11 October 2026.

Where does [US] Viking Solo PvE run from?

[US] Viking Solo PvE publishes no region tag, but North America is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 135.148.15.213:23975 is where it answers.

Lists and tags

What is meant by each tag on [US] Viking Solo PvE?

When the game's server browser reads [US] Viking Solo PvE, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It holds 75 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [US] Viking Solo PvE appear?

[US] Viking Solo PvE appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population history

What does the population of [US] Viking Solo PvE look like?

At the time of this refresh, [US] Viking Solo PvE holds 0 players on 75 slots. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 13:00 UTC, with an average of 1 players.

How does [US] Viking Solo PvE compare with other Rust servers in the ranking?

On player hours for the last seven days, [US] Viking Solo PvE sits at #6,594, inside the top 30% of ranked servers.

Rules and settings

What are the settings and rules for [US] Viking Solo PvE?

The name of [US] Viking Solo PvE does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on [US] Viking Solo PvE?

[US] Viking Solo PvE runs a procedural map of size 3,000 with seed 31337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to [US] Viking Solo PvE?

To connect, start Rust and enter client.connect 135.148.15.213:23975 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players It holds 75 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.