Server profile
Evan's ShockByte Server
Online, with 0 of 40 players on; ranked #6,955 of every public Rust server, the top 31%. It last wiped 8d ago.
Online 135.148.15.103:27700 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 31% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|226/250
- Rustoria.co - EU East Long196/225
- Rusty Moose |EU Main|20/250
- Rustoria.co - EU Main17/250
- Rustafied.com - EU Friday20/100
- Rustoria.co - EU East Medium100/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Evan's ShockByte Server wipe, and on which day?
Its rhythm cannot be read yet: Evan's ShockByte Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 8 days 7 hours ago.
About the server
What does performance look like on Evan's ShockByte Server?
The 48-hour average for server fps is 237, and 224 was the lowest seen. The world held a peak of 8,446 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,452 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Evan's ShockByte Server on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Evan's ShockByte Server. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Evan's ShockByte Server, and is it online?
Evan's ShockByte Server is currently reachable and online. The uptime it reports puts the last restart at about 6 days 7 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 21 October 2026 is when Rust Insights first saw it.
What location is listed for Evan's ShockByte Server?
A region is not published by Evan's ShockByte Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 135.148.15.103:27700.
Tags
What is meant by each tag on Evan's ShockByte Server?
These tags come from Evan's ShockByte Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Evan's ShockByte Server?
The Rust Insights lists that carry Evan's ShockByte Server are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of Evan's ShockByte Server look like?
At the time of this refresh, Evan's ShockByte Server holds 0 players on 40 slots. Over the past week it peaked at 2 and averaged 0 players.
Where does Evan's ShockByte Server sit in the rankings?
On player hours for the last seven days, Evan's ShockByte Server sits at #6,955, inside the top 31% of ranked servers.
Map and rules
How is Evan's ShockByte Server configured, and what rules apply?
The name of Evan's ShockByte Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
What is the map on Evan's ShockByte Server?
Evan's ShockByte Server runs a procedural map of size 1,500 with seed 50000, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join Evan's ShockByte Server?
To connect, start Rust and enter client.connect 135.148.15.103:27700 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.