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Rust Insights

Server profile

1000x | Cross Rust | Weekly

Online, with 0 of 40 players on; ranked #15,310 of every public Rust server, the top 69%. It last wiped 22d ago.

Filed under 1000x moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,310ranktop 69%
22d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC22d ago 1 – running 0
Mon 5 Oct, 22:46 UTC23d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC31d ago 2 halved by day 3 7.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. AfterWork | x1000 | RUEU · groups of 8+ · 1000x · weekly · 5 on average4/50
  2. PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]groups of 36+ · 1000x · 3 on average4/250
  3. The Darkest Valley | 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASESgroups of 8+ · 1000x · 2 on average1/50
  4. [US] World War Rust | X1000 | Loot++ | Monthly WipeNA · groups of 8+ · 1000x · monthly · 2 on average2/100
  5. Demonic Rust |№2|X1000|PVP|TP|DRONES|FPS+groups of 50+ · 1000x · 2 on average1/90
  6. [DE] Battlearena x1000 #Kit #Zombies and more ...groups of 8+ · 1000x · 1 on average3/16

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at 1000x | Cross Rust | Weekly?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 3.

On what schedule does 1000x | Cross Rust | Weekly wipe?

No next wipe can be predicted for 1000x | Cross Rust | Weekly, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 22 days 20 hours ago.

Server details

Does 1000x | Cross Rust | Weekly hold a steady frame rate?

Server fps averaged 199 over 48 hours; the lowest reading was 120. Buildings, deployables and the rest took the entity count as high as 47,272. The highest memory figure was 3,820 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does 1000x | Cross Rust | Weekly currently run?

Running on Linux, 1000x | Cross Rust | Weekly is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for 1000x | Cross Rust | Weekly, and is it online?

1000x | Cross Rust | Weekly is currently reachable and online. The uptime it reports puts the last restart at about 2 days 8 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 28 September 2026.

Where does 1000x | Cross Rust | Weekly run from?

There is no region published for 1000x | Cross Rust | Weekly. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 135.148.15.102:23565.

Lists and tags

What is meant by each tag on 1000x | Cross Rust | Weekly?

These tags come from 1000x | Cross Rust | Weekly and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does 1000x | Cross Rust | Weekly appear?

These Rust Insights lists include 1000x | Cross Rust | Weekly: Rust servers with a gather rate above 10x and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Population history

What does the population of 1000x | Cross Rust | Weekly look like?

1000x | Cross Rust | Weekly shows 0 players at the moment, against 40 slots. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does 1000x | Cross Rust | Weekly place?

The player-hours ranking for the last seven days puts 1000x | Cross Rust | Weekly at #15,310, among the top 69% of all ranked servers.

Map and rules

How is 1000x | Cross Rust | Weekly configured, and what rules apply?

Going by its name, 1000x | Cross Rust | Weekly gathers at 1000x. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.

Which map is live on 1000x | Cross Rust | Weekly?

The game generates the map on 1000x | Cross Rust | Weekly: procedural, size 3,000, seed 1218474365. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join 1000x | Cross Rust | Weekly?

Type client.connect 135.148.15.102:23565 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.