Server profile
Helios Development Server
Online, with 1 of 100 players on; ranked #4,628 of every public Rust server, the top 21%. It last wiped 3h ago.
Online 135.148.137.143:60415 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 34d 18hThu 3 Dec, 19:00 UTCFW
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:12 UTC3h ago | – | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Helios Development Server wipe?
Each month Helios Development Server wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 3 hours ago. Its tags state a monthly wipe schedule.
About the server
What does performance look like on Helios Development Server?
The 48-hour average for server fps is 237, and 225 was the lowest seen. At its highest the entity count reached 35,497: buildings, deployables and everything else. It drew as much as 2,189 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Helios Development Server?
Rust network protocol 2635 and build 168909 on Linux is what Helios Development Server runs. The same protocol is required to join, and Steam takes care of updating it.
Has Helios Development Server stayed online, and is it up now?
At the time of this check Helios Development Server is online. The uptime it reports puts the last restart at about 1 hours ago. It spent 95 of the last 5 full days' 120 hours up, 79% of the time. On 24 October 2026 is when Rust Insights first saw it.
In which location does Helios Development Server sit?
A region is not published by Helios Development Server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 135.148.137.143:60415.
Lists and tags
Which meanings sit behind the tags on Helios Development Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts40 (Group limit): No team may exceed 40 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Helios Development Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Helios Development Server turn up among the Rust Insights lists and filters?
Helios Development Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Population history
What does the population of Helios Development Server look like?
At the time of this refresh, Helios Development Server holds 1 players on 100 slots. A weekly average of 0 players goes with a peak of 4. Look at the last 48 hours and the peak hour is 21:00 UTC, at 2 players on average.
In the ranking of Rust servers, where does Helios Development Server place?
On player hours for the last seven days, Helios Development Server sits at #4,628, inside the top 21% of ranked servers.
Rules and settings
What are the settings and rules for Helios Development Server?
Nothing about gather rate is given in the name of Helios Development Server. The group cap stands at 40 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Helios Development Server?
Helios Development Server runs a procedural map of size 2,000 with seed 1, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto Helios Development Server?
To connect, start Rust and enter client.connect 135.148.137.143:60415 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.