Server profile
Camp 11
Online, with 0 of 20 players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 13d ago.
Online 135.148.137.143:60411 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 03:47 UTC13d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Camp 11?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
When does Camp 11 wipe, and how often?
The only wipe on Camp 11 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 21 hours have passed since its current world was created. The tags put wipes at monthly.
Server
Does Camp 11 hold a steady frame rate?
Server fps averaged 238 over 48 hours; the lowest reading was 228. At its highest the entity count reached 14,869: buildings, deployables and everything else. It drew as much as 1,217 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Camp 11 on?
Running on Linux, Camp 11 is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Camp 11, and is it online?
Camp 11 is currently reachable and online. Going by the uptime figure it gives, its last restart was around 19 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Camp 11 run from?
No region is published by Camp 11. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 135.148.137.143:60411.
Server tags
How should you read the tags listed for Camp 11?
When the game's server browser reads Camp 11, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Camp 11 turn up among the Rust Insights lists and filters?
Camp 11 appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population history
What does the population of Camp 11 look like?
Of its 20 slots, Camp 11 currently has 0 filled. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Camp 11 place?
On player hours for the last seven days, Camp 11 sits at #15,284, inside the top 69% of ranked servers.
Map and rules
What settings and rules apply on Camp 11?
The name of Camp 11 does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Camp 11?
The game generates the map on Camp 11: procedural, size 2,000, seed 1. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Camp 11?
Open the console with F1 in Rust and enter client.connect 135.148.137.143:60411. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.