Server profile
Duckys 10x
Online, with 0 of 50 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 3d ago.
Online 135.148.134.94:22514 checked 13m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - EU 10x | No BPs | Kits | Shop507/600
- TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE93/200
- Atlas - US 10x | No BPs | Kits | Shop132/150
- KRAKEN | X10 | EU | KITS | RP | FPS+322/400
- HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]76/150
- HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]30/150
The short version
Quick answers
From the figures on this page.
Wipe days
When does Duckys 10x wipe, and how often?
Too few wipes are on record for Duckys 10x to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 3 days 12 hours have passed since its current world was created.
About the server
Does Duckys 10x hold a steady frame rate?
Average server fps over the last 48 hours was 106, with a floor of 94. The world held a peak of 119,150 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,554 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Duckys 10x currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Duckys 10x. You can only join if your game is on the same protocol; Steam handles that update.
Has Duckys 10x stayed online, and is it up now?
Right now Duckys 10x is up and running. About 5 hours ago is when it last restarted, judged from the uptime it reports. It spent 14 of the last 2 full days' 48 hours up, 29% of the time. The first record Rust Insights has of it is 26 October 2026.
In which location does Duckys 10x sit?
There is no region published for Duckys 10x. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 135.148.134.94:22514.
Lists and tags
Which meanings sit behind the tags on Duckys 10x?
These tags come from Duckys 10x and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Duckys 10x turn up among the Rust Insights lists and filters?
These Rust Insights lists include Duckys 10x: 10x Rust servers, by the numbers and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.
Player counts
How many players are on Duckys 10x right now?
Of its 50 slots, Duckys 10x currently has 0 filled. A seven-day average of 0 players puts the last week in context.
How does Duckys 10x compare with other Rust servers in the ranking?
On player hours for the last seven days, Duckys 10x sits at #15,344, inside the top 69% of ranked servers.
Rules and settings
How is Duckys 10x configured, and what rules apply?
A 10x gather rate is what the name of Duckys 10x states. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on Duckys 10x?
The game generates the map on Duckys 10x: procedural, size 4,500, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to Duckys 10x?
Open the console with F1 in Rust and enter client.connect 135.148.134.94:22514. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.