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Rust Insights

Server profile

A Shockbyte Rust Server

Offline, with 0 of 2 players on; ranked #11,286 of every public Rust server, the top 51%. It last wiped 27d ago.

Filed under quad moddedoxidesoftcore
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak 2
#11,286ranktop 51%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0005:0007:0008:0010:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040003:0005:0007:0008:0010:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Note: Top 51% of all ranked servers, and #541 of the quad servers (top 65%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW27d ago 2 – running 1
Sat 26 Sep, 20:49 UTC32d ago 2 held half 4.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
  2. Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average0/233
  3. [EA] Softcore 1quad · monthly · 67 on average21/350
  4. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average53/300
  5. Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average23/150
  6. Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average4/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at A Shockbyte Rust Server?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 3 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does A Shockbyte Rust Server wipe, and how often?

Too few wipes are on record for A Shockbyte Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 7 hours ago.

Server details

Does A Shockbyte Rust Server hold a steady frame rate?

Server fps averaged 198 over 48 hours; the lowest reading was 162. Buildings, deployables and the rest took the entity count as high as 49,312. The highest memory figure was 3,084 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on A Shockbyte Rust Server?

Running on Linux, A Shockbyte Rust Server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for A Shockbyte Rust Server, and is it online?

Offline at the moment, A Shockbyte Rust Server was last seen 38 hours ago. The uptime it reports puts the last restart at about 20 hours ago. The last 7 full days gave 133 of 168 hours up, or 79% of the time. Rust Insights first logged this server on 21 September 2026.

Where does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 135.148.10.249:29338.

Server tags

What is meant by each tag on A Shockbyte Rust Server?

The tags gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp2 (Max players): 2 slots in total; ts4 (Group limit): No team may exceed 4 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what A Shockbyte Rust Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry A Shockbyte Rust Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population history

What does the population of A Shockbyte Rust Server look like?

A Shockbyte Rust Server was last seen 38 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 2.

How does A Shockbyte Rust Server compare with other Rust servers in the ranking?

Player hours over seven days put A Shockbyte Rust Server at #11,286, within the top 51% of the ranked field. Within its quad group, the position is #541.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

Nothing about gather rate is given in the name of A Shockbyte Rust Server. Groups are capped at 4 players under the name quad. You get softcore as the game mode, An easier mode from Facepunch: part of your loot is kept. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on A Shockbyte Rust Server?

Size 3,000 and seed 50000 define the procedural map on A Shockbyte Rust Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join A Shockbyte Rust Server?

Type client.connect 135.148.10.249:29338 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp2
Max players 2 slots in total.
ts4
Group limit No team may exceed 4 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.