Server profile
Zoo Crew
Offline, with 0 of 3 players on; ranked #5,067 of every public Rust server, the top 23%. It makes a new world every few hours rather than wiping.
Offline 135.148.10.248:24540 checked 38m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 00:58 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC20h ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC4d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC23d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Zoo Crew wipe, and on which day?
No wipe schedule is kept on Zoo Crew; the world is remade every few hours instead, and those resets do not count as wipes.
About the server
How well does Zoo Crew perform?
Server fps averaged 105 over 48 hours; the lowest reading was 23. The world held a peak of 119,549 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,886 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Zoo Crew currently run?
Running on Linux, Zoo Crew is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has Zoo Crew stayed online, and is it up now?
Zoo Crew is offline at the moment; the last time it was seen was 38 minutes ago. About 22 minutes ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 127 of 168 hours up, or 76% of the time. The first record Rust Insights has of it is 25 September 2026.
Where does Zoo Crew run from?
A region is not published by Zoo Crew. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 135.148.10.248:24540.
Server tags
Which meanings sit behind the tags on Zoo Crew?
These tags come from Zoo Crew and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The slot count is 3; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Zoo Crew?
The Rust Insights lists that carry Zoo Crew are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
What does the population of Zoo Crew look like?
Zoo Crew is offline at the moment; the last sighting was 38 minutes ago. A weekly average of 0 players goes with a peak of 2. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 2 players.
In the ranking of Rust servers, where does Zoo Crew place?
The player-hours ranking for the last seven days puts Zoo Crew at #5,067, among the top 23% of all ranked servers.
Settings and rules
What are the settings and rules for Zoo Crew?
The name of Zoo Crew does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Zoo Crew?
Size 4,500 and seed 1013257748 define the procedural map on Zoo Crew, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join Zoo Crew?
To connect, start Rust and enter client.connect 135.148.10.248:24540 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.