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Rust Insights

Server profile

RustServer_9257

Online, with 0 of 50 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,326ranktop 69%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020014:0023:0008:0017:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.6 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctTue 15 SepTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:47 UTC27d ago 1 – running 0
Tue 15 Sep, 21:28 UTC43d ago 2 halved by day 3 16.7 days 0
Tue 15 Sep, 11:02 UTC44d ago 2 – 0.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average575/625
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average413/450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average78/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average74/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average188/225

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at RustServer_9257?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 1 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.

On what schedule does RustServer_9257 wipe?

RustServer_9257 wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 27 days ago.

About the server

Does RustServer_9257 hold a steady frame rate?

Server fps averaged 103 over 48 hours; the lowest reading was 88. Buildings, deployables and the rest took the entity count as high as 47,166. Memory use peaked at 2,358 MB. A climbing entity count and low fps are what players experience as lag.

On what version does RustServer_9257 currently run?

Running on Linux, RustServer_9257 is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RustServer_9257, and is it online?

RustServer_9257 is currently reachable and online. About 5 days 14 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 14 September 2026 is when Rust Insights first saw it.

In which location does RustServer_9257 sit?

A region is not published by RustServer_9257. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 133.88.120.27:28015 is where it answers.

Lists and tags

What is meant by each tag on RustServer_9257?

When the game's server browser reads RustServer_9257, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature RustServer_9257?

The Rust Insights lists that carry RustServer_9257 are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on RustServer_9257 right now, and how does that number move?

Of its 50 slots, RustServer_9257 currently has 0 filled. Across the past week the mean was 0 players.

How does RustServer_9257 compare with other Rust servers in the ranking?

On player hours for the last seven days, RustServer_9257 sits at #15,326, inside the top 69% of ranked servers.

Settings and rules

What settings and rules apply on RustServer_9257?

No gather rate appears in the name of RustServer_9257. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map on RustServer_9257?

The game generates the map on RustServer_9257: procedural, size 3,000, seed 5670. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join RustServer_9257?

To connect, start Rust and enter client.connect 133.88.120.27:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.