Server profile
PvE|Prvt|RustServer_4991
Online, with 0 of 5 players on; ranked #11,181 of every public Rust server, the top 50%. It last wiped 27d ago.
Online 133.117.73.235:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:26 UTC27d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
On PvE|Prvt|RustServer_4991, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 14 hours into the latest wipe, the crowd on the server reached its peak.
When does PvE|Prvt|RustServer_4991 wipe, and how often?
Too few wipes are on record for PvE|Prvt|RustServer_4991 to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 27 days 20 hours ago.
Server details
What does performance look like on PvE|Prvt|RustServer_4991?
Average server fps over the last 48 hours was 50, with a floor of 40. At its highest the entity count reached 111,942: buildings, deployables and everything else. It drew as much as 4,338 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does PvE|Prvt|RustServer_4991 currently run?
Running on Linux, PvE|Prvt|RustServer_4991 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for PvE|Prvt|RustServer_4991, and is it online?
Right now PvE|Prvt|RustServer_4991 is up and running. Going by the uptime figure it gives, its last restart was around 5 days 21 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does PvE|Prvt|RustServer_4991 run from?
There is no region published for PvE|Prvt|RustServer_4991. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 133.117.73.235:28015 is where it answers.
Tags
How should you read the tags listed for PvE|Prvt|RustServer_4991?
When the game's server browser reads PvE|Prvt|RustServer_4991, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^p (PvE): The world is the threat here, since players do not fight one another. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does PvE|Prvt|RustServer_4991 turn up among the Rust Insights lists and filters?
PvE|Prvt|RustServer_4991 appears among the following Rust Insights lists: Best Rust community servers and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
How many players are on PvE|Prvt|RustServer_4991 right now, and how does that number move?
At the time of this refresh, PvE|Prvt|RustServer_4991 holds 0 players on 5 slots. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does PvE|Prvt|RustServer_4991 place?
Player hours over seven days put PvE|Prvt|RustServer_4991 at #11,181, within the top 50% of the ranked field.
Rules and settings
What are the settings and rules for PvE|Prvt|RustServer_4991?
The name of PvE|Prvt|RustServer_4991 does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
What is the map on PvE|Prvt|RustServer_4991?
PvE|Prvt|RustServer_4991 runs a procedural map of size 4,500 with seed 8762, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join PvE|Prvt|RustServer_4991?
To connect, start Rust and enter client.connect 133.117.73.235:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.