Server profile
EU Classic Survivor #4
Online, with 2 of 50 players on; ranked #3,603 of every public Rust server, the top 16%. It last wiped 26d ago.
Online 132.243.225.79:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC26d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does EU Classic Survivor #4 look like once wipe day arrives?
At their busiest, its recent wipes drew 2 players on average. 2 hours into the latest wipe, the crowd on the server reached its peak.
When does EU Classic Survivor #4 wipe, and how often?
The record of EU Classic Survivor #4's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 26 days 15 hours ago.
Server
Does EU Classic Survivor #4 hold a steady frame rate?
Server fps averaged 12 over 48 hours; the lowest reading was 5. At its highest the entity count reached 72,697: buildings, deployables and everything else. It drew as much as 2,250 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is EU Classic Survivor #4 on?
Running on Windows, EU Classic Survivor #4 is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for EU Classic Survivor #4, and is it online?
Right now EU Classic Survivor #4 is up and running. The uptime it reports puts the last restart at about 2 days 3 hours ago. It spent 123 of the last 7 full days' 168 hours up, 73% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does EU Classic Survivor #4 sit?
The name of EU Classic Survivor #4 points to Europe, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 132.243.225.79:28015.
Server tags
Which meanings sit behind the tags on EU Classic Survivor #4?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what EU Classic Survivor #4 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does EU Classic Survivor #4 appear?
These Rust Insights lists include EU Classic Survivor #4: Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on EU Classic Survivor #4 right now?
At the time of this refresh, EU Classic Survivor #4 holds 2 players on 50 slots. Over the past week it peaked at 2 and averaged 1 players. The busiest point of the last 48 hours fell at 22:00 UTC, averaging 2 players.
In the ranking of Rust servers, where does EU Classic Survivor #4 place?
Player hours over seven days put EU Classic Survivor #4 at #3,603, within the top 16% of the ranked field.
Map and rules
What are the settings and rules for EU Classic Survivor #4?
Nothing about gather rate is given in the name of EU Classic Survivor #4. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on EU Classic Survivor #4?
EU Classic Survivor #4 runs a procedural map of size 3,500 with seed 12345, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto EU Classic Survivor #4?
Open the console with F1 in Rust and enter client.connect 132.243.225.79:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.