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Rust Insights

Server profile

Rust Privado [Tailscale]

Offline, with 0 of 10 players on; ranked #6,677 of every public Rust server, the top 30%. It last wiped 23d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
17-day averagepeak 2
#6,677ranktop 30%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5220:0004:0006:0002:0004:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0004:0006:0002:0004:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC23d ago 0 – running 2
Sun 4 Oct, 23:15 UTC23d ago 2 – 0.4 days 0
Mon 28 Sep, 03:19 UTC30d ago 2 held half 6.8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average673/725
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average433/475
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average40/250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average54/250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average234/250
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average130/175

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Rust Privado [Tailscale], what happens on wipe day?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 100% of its recent wipes.

How often does Rust Privado [Tailscale] wipe, and on which day?

There is no next wipe to predict: Rust Privado [Tailscale] wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 23 days 4 hours have passed since its current world was created.

Server

What does performance look like on Rust Privado [Tailscale]?

Average server fps over the last 48 hours was 60, with a floor of 60. The world held a peak of 99,673 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,309 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Rust Privado [Tailscale] currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Rust Privado [Tailscale]. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust Privado [Tailscale], and is it online?

Offline at the moment, Rust Privado [Tailscale] was last seen 6 hours ago. The uptime it reports puts the last restart at about 3 hours ago. It spent 15 of the last 7 full days' 168 hours up, 9% of the time. The first record Rust Insights has of it is 25 September 2026.

Where does Rust Privado [Tailscale] run from?

There is no region published for Rust Privado [Tailscale]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 129.146.83.13:28015.

Lists and tags

What is meant by each tag on Rust Privado [Tailscale]?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what Rust Privado [Tailscale] publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Rust Privado [Tailscale] appear?

Rust Privado [Tailscale] appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on Rust Privado [Tailscale] right now, and how does that number move?

Rust Privado [Tailscale] is offline at the moment; the last sighting was 6 hours ago. Over the past week it peaked at 2 and averaged 1 players. Look at the last 48 hours and the peak hour is 05:00 UTC, at 2 players on average.

In the ranking of Rust servers, where does Rust Privado [Tailscale] place?

The player-hours ranking for the last seven days puts Rust Privado [Tailscale] at #6,677, among the top 30% of all ranked servers.

Rules and settings

What are the settings and rules for Rust Privado [Tailscale]?

The name of Rust Privado [Tailscale] does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map is live on Rust Privado [Tailscale]?

Rust Privado [Tailscale] runs a procedural map of size 4,150 with seed 112658767, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto Rust Privado [Tailscale]?

Open the console with F1 in Rust and enter client.connect 129.146.83.13:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.