Server profile
ServerName
Offline, with 0 of 5 players on; ranked #14,184 of every public Rust server. It last wiped 55d ago.
Offline 128.204.67.117:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|275/325
- Rustoria.co - EU East Long344/425
- Rusty Moose |EU Main|877/1000
- Rustafied.com - EU Friday49/100
- Rustoria.co - EU Main934/1000
- Rustoria.co - EU East Medium776/800
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does ServerName wipe, and how often?
The record of ServerName's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 55 days 23 hours have passed since its current world was created.
Server
On what version does ServerName currently run?
The Rust build is network protocol 2633 and build 162929, running on Windows, for ServerName. The same protocol is required to join, and Steam takes care of updating it.
Has ServerName stayed online, and is it up now?
The last sighting of ServerName was 43 days 10 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 September 2026 is when Rust Insights first saw it.
What location is listed for ServerName?
There is no region published for ServerName. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 128.204.67.117:28015.
Lists and tags
How should you read the tags listed for ServerName?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs162929 (Build): Build 162929 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty are what ServerName publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature ServerName?
ServerName appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of ServerName look like?
ServerName is offline at the moment; the last sighting was 43 days 10 hours ago.
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #14,184, within the top – of the ranked field.
Settings and rules
How is ServerName configured, and what rules apply?
Nothing about gather rate is given in the name of ServerName. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is off.
Which map is live on ServerName?
A procedural map, generated by the game, is what ServerName runs.
How to join
How do you connect to ServerName?
To connect, start Rust and enter client.connect 128.204.67.117:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.