Server profile
ServerNameC
Offline, with 0 of 50 players on. It last wiped 45d ago.
Offline 125.224.58.253:28015 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|421/400
- Rustoria.co - EU East Long346/350
- Rusty Moose |EU Main|35/250
- Rustoria.co - EU Main30/250
- Rustafied.com - EU Friday50/100
- Rustoria.co - EU East Medium141/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does ServerNameC wipe, and on which day?
Too few wipes are on record for ServerNameC to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 45 days 23 hours have passed since its current world was created.
Server
On what version does ServerNameC currently run?
Rust network protocol 2633 and build 163794 on Windows is what ServerNameC runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is ServerNameC, and is it up at the moment?
Offline at the moment, ServerNameC was last seen 45 days 22 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does ServerNameC run from?
There is no region published for ServerNameC. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 125.224.58.253:28015 is where it answers.
Tags
Which meanings sit behind the tags on ServerNameC?
These tags come from ServerNameC and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature ServerNameC?
ServerNameC appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on ServerNameC right now, and how does that number move?
The last time ServerNameC was seen online was 45 days 22 hours ago, and it is offline now.
Rules and settings
How is ServerNameC configured, and what rules apply?
The name of ServerNameC does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
Which map is live on ServerNameC?
A procedural map, generated by the game, is what ServerNameC runs.
How to join
How can you get onto ServerNameC?
Type client.connect 125.224.58.253:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.