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Rust Insights

Server profile

local test

Offline, with 0 of 5 players on; ranked #15,340 of every public Rust server, the top 69%. It last wiped 8d ago.

Filed under
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#15,340ranktop 69%
8d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 02:59 UTC8d ago 0 – running 1
Mon 19 Oct, 08:24 UTC9d ago 1 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average176/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average120/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average14/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average20/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average25/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does local test look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. 1 hours after the latest wipe, the crowd peaked.

How often does local test wipe, and on which day?

Its rhythm cannot be read yet: local test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 8 days 23 hours ago.

Server details

Which Rust version is local test on?

Rust network protocol 2634 and build 167781 on Windows is what local test runs. You can only join if your game is on the same protocol; Steam handles that update.

Has local test stayed online, and is it up now?

Offline at the moment, local test was last seen 8 days 23 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 19 October 2026 is when Rust Insights first saw it.

What location is listed for local test?

There is no region published for local test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 124.189.16.82:28015 is where it answers.

Tags

How should you read the tags listed for local test?

The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set are what local test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does local test turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry local test are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on local test right now, and how does that number move?

local test is offline at the moment; the last sighting was 8 days 23 hours ago.

Where does local test sit in the rankings?

The player-hours ranking for the last seven days puts local test at #15,340, among the top 69% of all ranked servers.

Map and rules

What are the settings and rules for local test?

The name of local test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. VAC is off: Valve's anti-cheat is not active.

What is the map on local test?

A procedural map, generated by the game, is what local test runs.

Connecting

What is the way to join local test?

To connect, start Rust and enter client.connect 124.189.16.82:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.