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Rust Insights

Server profile

Echo 10X TEST

Offline, with 1 of 4 players on; ranked #14,387 of every public Rust server, the top 65%. It last wiped 7d ago.

Filed under 10x moddedoxide
Launch Rust and join
1/ 4 players now 25% full
07-day averagepeak –
#14,387ranktop 65%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days usual gap between real wipes
71% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctWed 21 OctTue 20 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 09:19 UTC7d ago 1 – running 0
Wed 21 Oct, 01:34 UTC8d ago 1 – 0.3 days 0
Tue 20 Oct, 12:25 UTC8d ago 1 – 0.5 days 0
Tue 20 Oct, 06:19 UTC9d ago 1 – 0.3 days 0
Sat 17 Oct, 10:06 UTC11d ago 1 – 2.8 days 1
Sat 17 Oct, 03:11 UTC12d ago 1 – 0.3 days 0
Fri 16 Oct, 20:36 UTC12d ago 1 – 0.3 days 1
Fri 16 Oct, 13:34 UTC12d ago 1 – 0.3 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 349 on average162/200
  2. TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average129/200
  3. Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 179 on average158/200
  4. KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average21/400
  5. HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average31/150
  6. HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 67 on average64/150

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Echo 10X TEST?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 1 hours after it started.

How often does Echo 10X TEST wipe, and on which day?

There is no next wipe to predict: Echo 10X TEST wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 7 days 21 hours ago.

Server details

Which Rust version is Echo 10X TEST on?

Running on Windows, Echo 10X TEST is on Rust network protocol 2634 and build 167781. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Echo 10X TEST, and is it up at the moment?

Offline at the moment, Echo 10X TEST was last seen 7 days 16 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.

In which location does Echo 10X TEST sit?

A region is not published by Echo 10X TEST. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 122.59.124.222:28015.

Server tags

What is meant by each tag on Echo 10X TEST?

These tags come from Echo 10X TEST and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Echo 10X TEST appear?

Echo 10X TEST appears among the following Rust Insights lists: 10x Rust servers, by the numbers and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player counts

How many players are on Echo 10X TEST right now, and how does that number move?

The last time Echo 10X TEST was seen online was 7 days 16 hours ago, and it is offline now.

Where does Echo 10X TEST sit in the rankings?

On player hours for the last seven days, Echo 10X TEST sits at #14,387, inside the top 65% of ranked servers.

Map and rules

How is Echo 10X TEST configured, and what rules apply?

Going by its name, Echo 10X TEST gathers at 10x. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.

Which map is live on Echo 10X TEST?

The map on Echo 10X TEST is procedural and the game generates it.

Connecting

What is the way to join Echo 10X TEST?

Type client.connect 122.59.124.222:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.