Server profile
TestServer
Offline, with 1 of 100 players on; ranked #14,109 of every public Rust server, the top 60%. It last wiped 53d ago.
Offline 121.238.28.167:10241 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers, and #592 of the quad servers (top 69%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TestServer wipe?
Its rhythm cannot be read yet: TestServer has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 53 days 2 hours ago.
Server
On what version does TestServer currently run?
Rust network protocol 2633 and build 165217 on Windows is what TestServer runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TestServer, and is it online?
TestServer is offline at the moment; the last time it was seen was 27 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 1 October 2026.
Where does TestServer run from?
A region is not published by TestServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 121.238.28.167:10241.
Tags
What is meant by each tag on TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts4 (Group limit): A team holds 4 players at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does TestServer turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TestServer are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Population history
How many players are on TestServer right now?
The last time TestServer was seen online was 27 days 18 hours ago, and it is offline now.
How does TestServer compare with other Rust servers in the ranking?
Player hours over seven days put TestServer at #14,109, within the top 60% of the ranked field. The quad ranking places it at #592.
Settings and rules
How is TestServer configured, and what rules apply?
Nothing about gather rate is given in the name of TestServer. quad is the group name, and it caps groups at 4 players. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Join
How do you connect to TestServer?
To connect, start Rust and enter client.connect 121.238.28.167:10241 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.