Skip to the story

Live edition36,329 playing on 11,615 servers

Rust Insights

Server profile

Pinny Test

Offline, with 4 of 10 players on; ranked #10,954 of every public Rust server, the top 48%. It last wiped 24d ago.

Filed under
Launch Rust and join
4/ 10 players now 40% full
07-day averagepeak –
#10,954ranktop 48%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:48 UTC24d ago 4 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average231/250
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average15/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average21/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average111/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average42/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average42/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Pinny Test?

Recent wipes peaked at 4 players on average. 2 hours after the latest wipe, the crowd peaked.

When does Pinny Test wipe, and how often?

Too few wipes are on record for Pinny Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 1 hours ago.

Server details

Which Rust version is Pinny Test on?

Running on Windows, Pinny Test is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Pinny Test, and is it online?

Offline at the moment, Pinny Test was last seen 23 days 23 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 4 October 2026 is when Rust Insights first saw it.

Where does Pinny Test run from?

No region is published by Pinny Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 114.44.7.38:28015.

Server tags

What is meant by each tag on Pinny Test?

These tags come from Pinny Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Pinny Test turn up among the Rust Insights lists and filters?

Pinny Test appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on Pinny Test right now, and how does that number move?

Pinny Test was last seen 23 days 23 hours ago and is offline right now.

How does Pinny Test compare with other Rust servers in the ranking?

Player hours over seven days put Pinny Test at #10,954, within the top 48% of the ranked field.

Map and rules

What are the settings and rules for Pinny Test?

No gather rate appears in the name of Pinny Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

What is the map on Pinny Test?

Size 5,000 and seed 2128749943 define the procedural map on Pinny Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto Pinny Test?

Open the console with F1 in Rust and enter client.connect 114.44.7.38:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.