Server profile
test
Offline, with 1 of 10 players on; ranked #13,745 of every public Rust server, the top 62%. It last wiped 22d ago.
Offline 114.33.108.48:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|449/475
- Rustoria.co - EU East Long363/375
- Rusty Moose |EU Main|41/250
- Rustoria.co - EU Main32/250
- Rustafied.com - EU Friday53/100
- Rustoria.co - EU East Medium154/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does test wipe?
Too few wipes are on record for test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 22 days 1 hours ago.
About the server
Which Rust version is test on?
Running on Windows, test is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
Has test stayed online, and is it up now?
Offline at the moment, test was last seen 22 days ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 7 October 2026 is when Rust Insights first saw it.
Where does test run from?
A region is not published by test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 114.33.108.48:28015.
Server tags
How should you read the tags listed for test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty are what test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does test appear?
test appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of test look like?
test is offline at the moment; the last sighting was 22 days ago.
Where does test sit in the rankings?
Player hours over seven days put test at #13,745, within the top 62% of the ranked field.
Rules and settings
What are the settings and rules for test?
The name of test does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
Which map is live on test?
The game generates the map on test, which is procedural.
Connecting
How do you connect to test?
To connect, start Rust and enter client.connect 114.33.108.48:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.