Server profile
TestServer
Offline, with 0 of 100 players on; ranked #10,535 of every public Rust server, the top 47%. It last wiped 27d ago.
Offline 114.224.115.164:10241 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 47% of all ranked servers, and #519 of the quad servers (top 63%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does TestServer wipe, and on which day?
Its rhythm cannot be read yet: TestServer has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 9 hours ago.
About the server
What Rust version is live on TestServer?
The Rust build is network protocol 2635 and build 168909, running on Windows, for TestServer. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TestServer, and is it online?
Offline at the moment, TestServer was last seen 2 days 5 hours ago. That works out at 0 of 24 hours up, 0%, across the last 1 full day. On 27 October 2026 is when Rust Insights first saw it.
Where does TestServer run from?
There is no region published for TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 114.224.115.164:10241 is where it answers.
Server tags
Which meanings sit behind the tags on TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TestServer?
The Rust Insights lists that carry TestServer are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Population
How many players are on TestServer right now, and how does that number move?
The last time TestServer was seen online was 2 days 5 hours ago, and it is offline now. Over the past week it peaked at 1 and averaged 1 players.
How does TestServer compare with other Rust servers in the ranking?
On player hours for the last seven days, TestServer sits at #10,535, inside the top 47% of ranked servers. The quad ranking places it at #519.
Settings and rules
What settings and rules apply on TestServer?
Nothing about gather rate is given in the name of TestServer. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Join
How do you connect to TestServer?
Open the console with F1 in Rust and enter client.connect 114.224.115.164:10241. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.