Server profile
MURAKUMA_Rust
Online, with 0 of 100 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 114.16.196.8:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:06 UTC26d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at MURAKUMA_Rust?
The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 23 hours after it started.
When does MURAKUMA_Rust wipe, and how often?
The only wipe on MURAKUMA_Rust is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 21 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server
What does performance look like on MURAKUMA_Rust?
Server fps averaged 189 over 48 hours; the lowest reading was 129. Buildings, deployables and the rest took the entity count as high as 149,703. The highest memory figure was 3,527 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on MURAKUMA_Rust?
Rust network protocol 2634 and build 167781 on Windows is what MURAKUMA_Rust runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for MURAKUMA_Rust, and is it online?
At the time of this check MURAKUMA_Rust is online. Going by the uptime figure it gives, its last restart was around 11 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 2 October 2026.
Where does MURAKUMA_Rust run from?
A region is not published by MURAKUMA_Rust. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 114.16.196.8:28015.
Tags
How should you read the tags listed for MURAKUMA_Rust?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what MURAKUMA_Rust publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does MURAKUMA_Rust turn up among the Rust Insights lists and filters?
MURAKUMA_Rust appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on MURAKUMA_Rust right now, and how does that number move?
Of its 100 slots, MURAKUMA_Rust currently has 0 filled. Across the past week the mean was 0 players.
Where does MURAKUMA_Rust sit in the rankings?
On player hours for the last seven days, MURAKUMA_Rust sits at #15,335, inside the top 69% of ranked servers.
Settings and rules
How is MURAKUMA_Rust configured, and what rules apply?
No gather rate appears in the name of MURAKUMA_Rust. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on MURAKUMA_Rust?
MURAKUMA_Rust runs a procedural map of size 5,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join MURAKUMA_Rust?
To connect, start Rust and enter client.connect 114.16.196.8:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.