Server profile
Local_Offline_Server
Offline, with 1 of 1 players on; ranked #12,918 of every public Rust server. It last wiped 44d ago.
Offline 110.53.234.92:28015 checked 44d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|171/250
- Rustoria.co - EU East Long177/200
- Rusty Moose |EU Main|18/250
- Rustoria.co - EU Main14/250
- Rustafied.com - EU Friday16/100
- Rustoria.co - EU East Medium87/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Local_Offline_Server wipe?
The record of Local_Offline_Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 44 days 22 hours ago.
Server details
On what version does Local_Offline_Server currently run?
Running on Windows, Local_Offline_Server is on Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Local_Offline_Server, and is it up at the moment?
Local_Offline_Server is offline at the moment; the last time it was seen was 44 days 20 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 14 September 2026.
In which location does Local_Offline_Server sit?
No region is published by Local_Offline_Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 110.53.234.92:28015.
Server tags
How should you read the tags listed for Local_Offline_Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set are what Local_Offline_Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Local_Offline_Server?
The Rust Insights lists that carry Local_Offline_Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of Local_Offline_Server look like?
Local_Offline_Server is offline at the moment; the last sighting was 44 days 20 hours ago.
In the ranking of Rust servers, where does Local_Offline_Server place?
The player-hours ranking for the last seven days puts Local_Offline_Server at #12,918, among the top – of all ranked servers.
Settings and rules
What are the settings and rules for Local_Offline_Server?
The name of Local_Offline_Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched off.
Which map is live on Local_Offline_Server?
The game generates the map on Local_Offline_Server, which is procedural.
Join
How can you get onto Local_Offline_Server?
To connect, start Rust and enter client.connect 110.53.234.92:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.