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Rust Insights

Server profile

TEST

Offline, with 0 of 10 players on; ranked #15,343 of every public Rust server, the top 67%. It last wiped 27d ago.

Filed under teams off hardcore
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,343ranktop 67%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 6

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:01 UTC27d ago 1 – running 0
Fri 18 Sep, 11:08 UTC41d ago 1 halved by day 6 13.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 9 on average19/200
  2. [EU] Facepunch Hardcore 1EU · no group limit · monthly · 7 on average4/400
  3. Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 4 on average1/75
  4. [US East] Facepunch Hardcore 1NA · no group limit · monthly · 4 on average2/400
  5. Rustafied.com - AU HardcoreOC · no group limit · weekly · 4 on average3/100
  6. Rusticated.com - EU Hardcore Trio | Thursday WipesEU · no group limit · weekly · 4 on average3/150

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at TEST?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 6.

How often does TEST wipe, and on which day?

Its rhythm cannot be read yet: TEST has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 12 hours ago.

About the server

On what version does TEST currently run?

Rust network protocol 2634 and build 166494 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.

Has TEST stayed online, and is it up now?

TEST is offline at the moment; the last time it was seen was 27 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for TEST?

No region is published by TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 109.252.54.224:28015.

Tags

What is meant by each tag on TEST?

These tags come from TEST and are read by the game's server browser: gmhardcore (Game mode): Harsher rules apply here: hardcore; mp10 (Max players): 10 slots in total; ts0 (Group limit): This server has teams turned off; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does TEST appear?

These Rust Insights lists include TEST: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Player counts

What does the population of TEST look like?

TEST is offline at the moment; the last sighting was 27 days 11 hours ago.

In the ranking of Rust servers, where does TEST place?

The player-hours ranking for the last seven days puts TEST at #15,343, among the top 67% of all ranked servers.

Settings and rules

What settings and rules apply on TEST?

Nothing about gather rate is given in the name of TEST. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map on TEST?

The game generates the map on TEST, which is procedural.

Connecting

How do you connect to TEST?

Type client.connect 109.252.54.224:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode Harsher rules apply here: hardcore.
mp10
Max players 10 slots in total.
ts0
Group limit This server has teams turned off.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.