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Rust Insights

Server profile

Test Server

Offline, with 1 of 500 players on. It last wiped 46d ago.

Filed under
Launch Rust and join
1/ 500 players now 0% full
07-day averagepeak –
–rankscore 0
46d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

No rank history yet.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average72/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average106/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average320/350
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average16/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average403/450
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average299/325

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does Test Server wipe, and on which day?

Its rhythm cannot be read yet: Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 46 days 21 hours have passed since its current world was created.

Server details

On what version does Test Server currently run?

The Rust build is network protocol 2633 and build 163794, running on Windows, for Test Server. You can only join if your game is on the same protocol; Steam handles that update.

Has Test Server stayed online, and is it up now?

The last sighting of Test Server was 46 days 13 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Test Server run from?

No region is published by Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 109.200.242.137:28015.

Tags

What is meant by each tag on Test Server?

These tags come from Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Test Server?

Test Server appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on Test Server right now, and how does that number move?

Test Server was last seen 46 days 13 hours ago and is offline right now.

Settings and rules

How is Test Server configured, and what rules apply?

Nothing about gather rate is given in the name of Test Server. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map is live on Test Server?

The map on Test Server is procedural and the game generates it.

Join

What is the way to join Test Server?

Type client.connect 109.200.242.137:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players The slot count is 500.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.