Server profile · us5
[US] Chrispy Staging
Online, with 0 of 50 players on; ranked #10,188 of every public Rust server, the top 46%. It last wiped 7d ago.
Online 107.211.211.138:29015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:05 UTC7d ago | 0 | – | running | 0 |
| Wed 30 Sep, 18:44 UTC28d ago | 3 | halved by day 1 | 21.1 days | 0 |
| Tue 29 Sep, 20:04 UTC29d ago | 3 | – | 0.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Main|20/250
- Rustoria.co - US Main21/250
- Rusty Moose |US Mondays|151/250
- Rustoria.co - US Mondays120/200
- Rustafied.com - US Friday7/100
- Rustopia.gg - US Main Premium4/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at [US] Chrispy Staging?
At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
How often does [US] Chrispy Staging wipe, and on which day?
[US] Chrispy Staging wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 7 days 14 hours ago.
Server
How well does [US] Chrispy Staging perform?
Average server fps over the last 48 hours was 140, with a floor of 105. The world held a peak of 120,000 entities, counting buildings, deployables and all the rest. It drew as much as 2,538 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is [US] Chrispy Staging on?
The Rust build is network protocol 2635 and build 169317, running on Windows, for [US] Chrispy Staging. You can only join if your game is on the same protocol; Steam handles that update.
Has [US] Chrispy Staging stayed online, and is it up now?
[US] Chrispy Staging is currently reachable and online. About 44 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for [US] Chrispy Staging?
North America is suggested by the name of [US] Chrispy Staging, which publishes no region tag and carries the region code us5. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 107.211.211.138:29015.
Tags
What is meant by each tag on [US] Chrispy Staging?
When the game's server browser reads [US] Chrispy Staging, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169317 (Build): The game build is 169317; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus5 (Region code): Region code: us5. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does [US] Chrispy Staging turn up among the Rust Insights lists and filters?
[US] Chrispy Staging appears among the following Rust Insights lists: Best Rust community servers and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on [US] Chrispy Staging right now, and how does that number move?
[US] Chrispy Staging shows 0 players at the moment, against 50 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 13:00 UTC, with an average of 0 players.
In the ranking of Rust servers, where does [US] Chrispy Staging place?
Player hours over seven days put [US] Chrispy Staging at #10,188, within the top 46% of the ranked field.
Map and rules
What are the settings and rules for [US] Chrispy Staging?
No gather rate appears in the name of [US] Chrispy Staging. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on [US] Chrispy Staging?
[US] Chrispy Staging runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to [US] Chrispy Staging?
To connect, start Rust and enter client.connect 107.211.211.138:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.