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Rust Insights

Server profile · us5

[US] Chrispy Staging

Online, with 0 of 50 players on; ranked #10,188 of every public Rust server, the top 46%. It last wiped 7d ago.

Filed under
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#10,188ranktop 46%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0022:0007:0015:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020013:0022:0007:0015:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

11 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago 3 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average20/250
  2. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average21/250
  3. Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 206 on average151/250
  4. Rustoria.co - US MondaysNA · groups of 12+ · weekly · 159 on average120/200
  5. Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average7/100
  6. Rustopia.gg - US Main PremiumNA · groups of 16+ · weekly · 145 on average4/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [US] Chrispy Staging?

At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.

How often does [US] Chrispy Staging wipe, and on which day?

[US] Chrispy Staging wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 7 days 14 hours ago.

Server

How well does [US] Chrispy Staging perform?

Average server fps over the last 48 hours was 140, with a floor of 105. The world held a peak of 120,000 entities, counting buildings, deployables and all the rest. It drew as much as 2,538 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is [US] Chrispy Staging on?

The Rust build is network protocol 2635 and build 169317, running on Windows, for [US] Chrispy Staging. You can only join if your game is on the same protocol; Steam handles that update.

Has [US] Chrispy Staging stayed online, and is it up now?

[US] Chrispy Staging is currently reachable and online. About 44 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for [US] Chrispy Staging?

North America is suggested by the name of [US] Chrispy Staging, which publishes no region tag and carries the region code us5. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 107.211.211.138:29015.

Tags

What is meant by each tag on [US] Chrispy Staging?

When the game's server browser reads [US] Chrispy Staging, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169317 (Build): The game build is 169317; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus5 (Region code): Region code: us5. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [US] Chrispy Staging turn up among the Rust Insights lists and filters?

[US] Chrispy Staging appears among the following Rust Insights lists: Best Rust community servers and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on [US] Chrispy Staging right now, and how does that number move?

[US] Chrispy Staging shows 0 players at the moment, against 50 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 13:00 UTC, with an average of 0 players.

In the ranking of Rust servers, where does [US] Chrispy Staging place?

Player hours over seven days put [US] Chrispy Staging at #10,188, within the top 46% of the ranked field.

Map and rules

What are the settings and rules for [US] Chrispy Staging?

No gather rate appears in the name of [US] Chrispy Staging. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map is live on [US] Chrispy Staging?

[US] Chrispy Staging runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to [US] Chrispy Staging?

To connect, start Rust and enter client.connect 107.211.211.138:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs169317
Build The game build is 169317.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$rus5
Region code Region code: us5.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.