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Rust Insights

Server profile · NA

Foxx Dev

Online, with 0 of 40 players on; ranked #15,318 of every public Rust server, the top 69%. It last wiped 18d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#15,318ranktop 69% · #1506 in NA
18d agolast wipebiweekly schedule
7d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020013:0022:0007:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

4.2 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 9d 19hSun 8 Nov, 07:50 UTC
  3. 23d 19hSun 22 Nov, 07:50 UTC
  4. 35d 6hThu 3 Dec, 19:00 UTCFW
  5. 37d 19hSun 6 Dec, 07:50 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 11 OctSat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 07:50 UTC18d ago 1 – running 1
Sat 3 Oct, 03:37 UTC26d ago 1 halved by day 1 8.2 days 0
Mon 28 Sep, 21:39 UTC30d ago 1 halved by day 1 4.2 days 0
Fri 25 Sep, 21:11 UTC33d ago 0 – 3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average120/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average32/200
  3. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 33 on average14/200
  4. LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 14 on average5/30
  5. ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average4/100
  6. US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-ProNA · groups of 8+ · biweekly · 6 on average1/50

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Foxx Dev?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

When does Foxx Dev wipe, and how often?

Its tag sets the prediction: too few wipes on Foxx Dev are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 18 days 4 hours ago. The tags give wipes as every two weeks.

Server details

Does Foxx Dev hold a steady frame rate?

Average server fps over the last 48 hours was 95, with a floor of 66. The world held a peak of 142,641 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,335 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Foxx Dev?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Foxx Dev. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Foxx Dev, and is it online?

Right now Foxx Dev is up and running. Going by the uptime figure it gives, its last restart was around 18 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 25 September 2026.

Where does Foxx Dev run from?

Its NA tag is what Foxx Dev uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 107.175.159.174:28025.

Tags

What is meant by each tag on Foxx Dev?

These tags come from Foxx Dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts12 (Group limit): No team may exceed 12 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates Foxx Dev?

The same operator probably runs them: Foxx Dev publishes a foxxservers.com hostname, and so do 3 other servers we track.

Where does Foxx Dev turn up among the Rust Insights lists and filters?

Foxx Dev appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

How many players are on Foxx Dev right now, and how does that number move?

Of its 40 slots, Foxx Dev currently has 0 filled. A seven-day average of 0 players puts the last week in context.

Where does Foxx Dev sit in the rankings?

Foxx Dev holds #15,318 for player hours over the last seven days, #1,506 in North America and in the top 69% of all ranked servers.

Rules and settings

How is Foxx Dev configured, and what rules apply?

The name of Foxx Dev does not state a gather rate. The group cap stands at 12 players. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on Foxx Dev?

The game generates the map on Foxx Dev: procedural, size 5,000, seed 241644880. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Fox Island!.

Connecting

How do you connect to Foxx Dev?

Open the console with F1 in Rust and enter client.connect 107.175.159.174:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players The slot count is 40.
ts12
Group limit No team may exceed 12 players.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.