Server profile · NA
Foxx Dev
Online, with 0 of 40 players on; ranked #15,318 of every public Rust server, the top 69%. It last wiped 18d ago.
Online NA 107.175.159.174:28025 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 9d 19hSun 8 Nov, 07:50 UTC
- 23d 19hSun 22 Nov, 07:50 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 37d 19hSun 6 Dec, 07:50 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 07:50 UTC18d ago | 1 | – | running | 1 |
| Sat 3 Oct, 03:37 UTC26d ago | 1 | halved by day 1 | 8.2 days | 0 |
| Mon 28 Sep, 21:39 UTC30d ago | 1 | halved by day 1 | 4.2 days | 0 |
| Fri 25 Sep, 21:11 UTC33d ago | 0 | – | 3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Foxx Dev?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
When does Foxx Dev wipe, and how often?
Its tag sets the prediction: too few wipes on Foxx Dev are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 18 days 4 hours ago. The tags give wipes as every two weeks.
Server details
Does Foxx Dev hold a steady frame rate?
Average server fps over the last 48 hours was 95, with a floor of 66. The world held a peak of 142,641 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,335 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on Foxx Dev?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Foxx Dev. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Foxx Dev, and is it online?
Right now Foxx Dev is up and running. Going by the uptime figure it gives, its last restart was around 18 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 25 September 2026.
Where does Foxx Dev run from?
Its NA tag is what Foxx Dev uses to list itself in North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 107.175.159.174:28025.
Tags
What is meant by each tag on Foxx Dev?
These tags come from Foxx Dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts12 (Group limit): No team may exceed 12 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who operates Foxx Dev?
The same operator probably runs them: Foxx Dev publishes a foxxservers.com hostname, and so do 3 other servers we track.
Where does Foxx Dev turn up among the Rust Insights lists and filters?
Foxx Dev appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player counts
How many players are on Foxx Dev right now, and how does that number move?
Of its 40 slots, Foxx Dev currently has 0 filled. A seven-day average of 0 players puts the last week in context.
Where does Foxx Dev sit in the rankings?
Foxx Dev holds #15,318 for player hours over the last seven days, #1,506 in North America and in the top 69% of all ranked servers.
Rules and settings
How is Foxx Dev configured, and what rules apply?
The name of Foxx Dev does not state a gather rate. The group cap stands at 12 players. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Foxx Dev?
The game generates the map on Foxx Dev: procedural, size 5,000, seed 241644880. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Fox Island!.
Connecting
How do you connect to Foxx Dev?
Open the console with F1 in Rust and enter client.connect 107.175.159.174:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.