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Rust Insights

Server profile

SKYNET

Offline, with 0 of 50 players on; ranked #15,996 of every public Rust server, the top 71%. It last wiped 25d ago.

Filed under
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,996ranktop 71%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.6 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:39 UTC25d ago 0 – running 0
Sat 3 Oct, 05:41 UTC25d ago 0 – 0.6 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average237/275
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average138/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average27/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average14/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average30/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average0/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at SKYNET?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does SKYNET wipe, and on which day?

Too few wipes are on record for SKYNET to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 4 hours ago.

Server details

Which Rust version is SKYNET on?

Running on Linux, SKYNET is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for SKYNET, and is it online?

Offline at the moment, SKYNET was last seen 25 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 2 October 2026.

Where does SKYNET run from?

A region is not published by SKYNET. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 104.37.143.245:28015.

Tags

What is meant by each tag on SKYNET?

When the game's server browser reads SKYNET, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature SKYNET?

SKYNET appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on SKYNET right now?

The last time SKYNET was seen online was 25 days 3 hours ago, and it is offline now.

In the ranking of Rust servers, where does SKYNET place?

Player hours over seven days put SKYNET at #15,996, within the top 71% of the ranked field.

Map and rules

How is SKYNET configured, and what rules apply?

No gather rate appears in the name of SKYNET. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.

What is the map on SKYNET?

The game generates the map on SKYNET, which is procedural.

Connecting

What is the way to join SKYNET?

To connect, start Rust and enter client.connect 104.37.143.245:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.