Server profile
Local_Test
Offline, with 0 of 10 players on; ranked #15,544 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 104.28.249.175:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:19 UTC16d ago | 0 | – | running | 1 |
| Thu 17 Sep, 10:04 UTC41d ago | 1 | – | 25 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|395/500
- Rustoria.co - EU East Long242/300
- Rusty Moose |EU Main|41/250
- Rustoria.co - EU Main31/250
- Rustafied.com - EU Friday69/100
- Rustoria.co - EU East Medium80/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Local_Test, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does Local_Test wipe, and on which day?
Its rhythm cannot be read yet: Local_Test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 16 days 13 hours have passed since its current world was created.
About the server
On what version does Local_Test currently run?
The Rust build is network protocol 2634 and build 167584, running on Windows, for Local_Test. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Local_Test, and is it online?
The last sighting of Local_Test was 16 days 13 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 16 September 2026.
What location is listed for Local_Test?
A region is not published by Local_Test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 104.28.249.175:28015.
Lists and tags
Which meanings sit behind the tags on Local_Test?
When the game's server browser reads Local_Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Local_Test?
These Rust Insights lists include Local_Test: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on Local_Test right now, and how does that number move?
Local_Test was last seen 16 days 13 hours ago and is offline right now.
In the ranking of Rust servers, where does Local_Test place?
Player hours over seven days put Local_Test at #15,544, within the top 71% of the ranked field.
Map and rules
What are the settings and rules for Local_Test?
The name of Local_Test does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. VAC is off: Valve's anti-cheat is not active.
What is the map on Local_Test?
The map on Local_Test is procedural and the game generates it.
How to join
What is the way to join Local_Test?
To connect, start Rust and enter client.connect 104.28.249.175:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.