Server profile
ipv4 test
Offline, with 0 of 1 players on; ranked #15,551 of every public Rust server, the top 71%. It last wiped 35d ago.
Offline 104.28.24.176:28215 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|283/325
- Rustoria.co - EU East Long361/425
- Rusty Moose |EU Main|902/1000
- Rustafied.com - EU Friday48/100
- Rustoria.co - EU Main966/1000
- Rustoria.co - EU East Medium781/800
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does ipv4 test wipe, and how often?
Its rhythm cannot be read yet: ipv4 test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 35 days 23 hours have passed since its current world was created.
Server details
On what version does ipv4 test currently run?
Rust network protocol 2633 and build 165217 on Linux is what ipv4 test runs. The same protocol is required to join, and Steam takes care of updating it.
Has ipv4 test stayed online, and is it up now?
The last sighting of ipv4 test was 35 days 23 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
What location is listed for ipv4 test?
A region is not published by ipv4 test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 104.28.24.176:28215.
Server tags
How should you read the tags listed for ipv4 test?
These tags come from ipv4 test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does ipv4 test appear?
These Rust Insights lists include ipv4 test: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on ipv4 test right now?
The last time ipv4 test was seen online was 35 days 23 hours ago, and it is offline now.
Where does ipv4 test sit in the rankings?
The player-hours ranking for the last seven days puts ipv4 test at #15,551, among the top 71% of all ranked servers.
Rules and settings
What are the settings and rules for ipv4 test?
No gather rate appears in the name of ipv4 test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is off: Valve's anti-cheat is not active.
What is the map on ipv4 test?
A procedural map, generated by the game, is what ipv4 test runs.
Join
What is the way to join ipv4 test?
To connect, start Rust and enter client.connect 104.28.24.176:28215 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.