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Rust Insights

Server profile

TroubleChute

Offline, with 0 of 10 players on; ranked #14,579 of every public Rust server, the top 66%. It last wiped 23d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#14,579ranktop 66%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct22 Oct25 Oct28 Oct

Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:34 UTC23d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average544/575
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average361/400
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average36/250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average44/250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average157/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average77/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On TroubleChute, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does TroubleChute wipe, and on which day?

Its rhythm cannot be read yet: TroubleChute has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 23 days 21 hours have passed since its current world was created.

Server

On what version does TroubleChute currently run?

Running on Windows, TroubleChute is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for TroubleChute, and is it online?

TroubleChute is offline at the moment; the last time it was seen was 4 days 10 hours ago. The last 7 full days gave 4 of 168 hours up, or 2% of the time. On 4 October 2026 is when Rust Insights first saw it.

What location is listed for TroubleChute?

No region is published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 104.28.232.40:28015.

Lists and tags

How should you read the tags listed for TroubleChute?

When the game's server browser reads TroubleChute, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does TroubleChute appear?

TroubleChute appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on TroubleChute right now?

TroubleChute is offline at the moment; the last sighting was 4 days 10 hours ago. A weekly average of 0 players goes with a peak of 1.

How does TroubleChute compare with other Rust servers in the ranking?

On player hours for the last seven days, TroubleChute sits at #14,579, inside the top 66% of ranked servers.

Rules and settings

What settings and rules apply on TroubleChute?

No gather rate appears in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map on TroubleChute?

The map on TroubleChute is procedural and the game generates it.

Connecting

What is the way to join TroubleChute?

To connect, start Rust and enter client.connect 104.28.232.40:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.