Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,388 of every public Rust server, the top 70%. It last wiped 23d ago.
Offline 104.28.232.36:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|713/750
- Rustoria.co - EU Main57/250
- Rusty Moose |EU Main|101/250
- Rustoria.co - EU East Long409/450
- Rustoria.co - EU East Medium212/250
- Rustafied.com - EU Friday176/250
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TroubleChute wipe?
The record of TroubleChute's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 23 days 8 hours have passed since its current world was created.
Server details
What Rust version is live on TroubleChute?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TroubleChute, and is it up at the moment?
TroubleChute is offline at the moment; the last time it was seen was 3 days 21 hours ago. The last 3 full days gave 0 of 72 hours up, or 0% of the time. Rust Insights first logged this server on 23 October 2026.
Where does TroubleChute run from?
No region is published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.28.232.36:28015.
Lists and tags
How should you read the tags listed for TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TroubleChute?
These Rust Insights lists include TroubleChute: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on TroubleChute right now, and how does that number move?
TroubleChute is offline at the moment; the last sighting was 3 days 21 hours ago. Its average over seven days comes to 0 players.
How does TroubleChute compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TroubleChute at #15,388, among the top 70% of all ranked servers.
Settings and rules
How is TroubleChute configured, and what rules apply?
Nothing about gather rate is given in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched off.
What is the map on TroubleChute?
The map on TroubleChute is procedural and the game generates it.
Connecting
How do you connect to TroubleChute?
Type client.connect 104.28.232.36:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.