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Rust Insights

Server profile

Staging Dev Server

Offline, with 1 of 50 players on; ranked #7,863 of every public Rust server, the top 35%. It last wiped 1d ago.

Filed under
Launch Rust and join
1/ 50 players now 2% full
17-day averagepeak 1
#7,863ranktop 35%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75117:0018:00Wiped Tue 27 Oct, 17:06 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 35% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.9 days usual gap between real wipes
43% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC15d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC23d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC25d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago 0 – 3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average285/300
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average252/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average24/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average25/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average32/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average119/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Staging Dev Server, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 2 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does Staging Dev Server wipe?

There is no next wipe to predict: Staging Dev Server wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 39 hours ago.

Server details

On what version does Staging Dev Server currently run?

The Rust build is network protocol 2635 and build 169353, running on Windows, for Staging Dev Server. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Staging Dev Server, and is it up at the moment?

The last sighting of Staging Dev Server was 37 hours ago, and it is offline at present. It spent 11 of the last 7 full days' 168 hours up, 7% of the time. The first record Rust Insights has of it is 19 September 2026.

What location is listed for Staging Dev Server?

There is no region published for Staging Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 104.28.230.248:28015.

Server tags

How should you read the tags listed for Staging Dev Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169353 (Build): The game build is 169353; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty are what Staging Dev Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Staging Dev Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include Staging Dev Server: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How many players are on Staging Dev Server right now?

The last time Staging Dev Server was seen online was 37 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 18:00 UTC, at 1 players on average.

How does Staging Dev Server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Staging Dev Server at #7,863, among the top 35% of all ranked servers.

Settings and rules

How is Staging Dev Server configured, and what rules apply?

Nothing about gather rate is given in the name of Staging Dev Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

How to join

How do you connect to Staging Dev Server?

Type client.connect 104.28.230.248:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs169353
Build The game build is 169353.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.