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Rust Insights

Server profile

TroubleChute

Offline, with 1 of 10 players on; ranked #13,774 of every public Rust server, the top 62%. It last wiped 23d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak 1
#13,774ranktop 62%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep5 Oct9 Oct24 Oct28 Oct

Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:55 UTC23d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average236/300
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average15/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average30/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average117/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average47/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average45/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does TroubleChute look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the latest wipe, the crowd peaked.

When does TroubleChute wipe, and how often?

Its rhythm cannot be read yet: TroubleChute has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 23 days 14 hours have passed since its current world was created.

About the server

What Rust version is live on TroubleChute?

Running on Windows, TroubleChute is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for TroubleChute, and is it online?

Offline at the moment, TroubleChute was last seen 4 days 3 hours ago. It spent 3 of the last 7 full days' 168 hours up, 2% of the time. Rust Insights first logged this server on 20 September 2026.

What location is listed for TroubleChute?

A region is not published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.28.200.40:28015.

Tags

How should you read the tags listed for TroubleChute?

These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does TroubleChute appear?

The Rust Insights lists that carry TroubleChute are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

What does the population of TroubleChute look like?

TroubleChute was last seen 4 days 3 hours ago and is offline right now. Over the past week it peaked at 1 and averaged 0 players.

In the ranking of Rust servers, where does TroubleChute place?

The player-hours ranking for the last seven days puts TroubleChute at #13,774, among the top 62% of all ranked servers.

Rules and settings

What settings and rules apply on TroubleChute?

The name of TroubleChute does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. VAC is off: Valve's anti-cheat is not active.

What is the map on TroubleChute?

The map on TroubleChute is procedural and the game generates it.

How to join

What is the way to join TroubleChute?

Open the console with F1 in Rust and enter client.connect 104.28.200.40:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.