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Rust Insights

Server profile

Staging Dev Server

Offline, with 0 of 50 players on; ranked #10,116 of every public Rust server, the top 46%. It last wiped 1d ago.

Filed under
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#10,116ranktop 46%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75108:0009:0010:0006:0007:0008:00Wiped Tue 27 Oct, 08:11 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC1d ago – – running 0
Tue 27 Oct, 08:11 UTC1d ago – – – 1
Thu 22 Oct, 05:27 UTC6d ago – – 5.1 days 0
Fri 16 Oct, 15:30 UTC12d ago 1 halved by day 1 5.6 days 1
Tue 13 Oct, 18:57 UTC15d ago 1 – 2.9 days 0
Sat 10 Oct, 15:43 UTC18d ago 2 held half 3.1 days 0
Mon 5 Oct, 19:17 UTC23d ago 1 – 4.9 days 1
Wed 30 Sep, 06:26 UTC28d ago 1 held half 5.5 days 1
Tue 29 Sep, 16:25 UTC29d ago 1 – 0.6 days 0
Sat 26 Sep, 13:59 UTC32d ago 0 – 3.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average138/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average255/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Staging Dev Server?

At their busiest, its recent wipes drew 1 players on average. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does Staging Dev Server wipe?

No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 hours ago.

About the server

Which Rust version is Staging Dev Server on?

Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Staging Dev Server stayed online, and is it up now?

Staging Dev Server is offline at the moment; the last time it was seen was 11 hours ago. It spent 6 of the last 7 full days' 168 hours up, 4% of the time. Rust Insights first logged this server on 17 September 2026.

What location is listed for Staging Dev Server?

A region is not published by Staging Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 104.28.198.246:28015.

Tags

Which meanings sit behind the tags on Staging Dev Server?

These tags come from Staging Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169483 (Build): The game build is 169483; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Staging Dev Server?

Staging Dev Server appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

What does the population of Staging Dev Server look like?

The last time Staging Dev Server was seen online was 11 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 09:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Staging Dev Server place?

On player hours for the last seven days, Staging Dev Server sits at #10,116, inside the top 46% of ranked servers.

Settings and rules

What settings and rules apply on Staging Dev Server?

The name of Staging Dev Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Join

What is the way to join Staging Dev Server?

To connect, start Rust and enter client.connect 104.28.198.246:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs169483
Build The game build is 169483.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.