Server profile
Staging Dev Server
Offline, with 0 of 50 players on; ranked #10,116 of every public Rust server, the top 46%. It last wiped 1d ago.
Offline 104.28.198.246:28015 checked 11h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 46% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 08:11 UTC1d ago | – | – | – | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | – | – | 5.1 days | 0 |
| Fri 16 Oct, 15:30 UTC12d ago | 1 | halved by day 1 | 5.6 days | 1 |
| Tue 13 Oct, 18:57 UTC15d ago | 1 | – | 2.9 days | 0 |
| Sat 10 Oct, 15:43 UTC18d ago | 2 | held half | 3.1 days | 0 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | – | 4.9 days | 1 |
| Wed 30 Sep, 06:26 UTC28d ago | 1 | held half | 5.5 days | 1 |
| Tue 29 Sep, 16:25 UTC29d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 13:59 UTC32d ago | 0 | – | 3.1 days | 0 |
| Sun 20 Sep, 06:18 UTC38d ago | 1 | – | 6.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|636/675
- Rustoria.co - EU East Long485/525
- Rusty Moose |EU Main|59/250
- Rustoria.co - EU Main36/250
- Rustafied.com - EU Friday138/200
- Rustoria.co - EU East Medium255/300
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Staging Dev Server?
At their busiest, its recent wipes drew 1 players on average. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 1.
On what schedule does Staging Dev Server wipe?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 hours ago.
About the server
Which Rust version is Staging Dev Server on?
Rust network protocol 2635 and build 169483 on Windows is what Staging Dev Server runs. You can only join if your game is on the same protocol; Steam handles that update.
Has Staging Dev Server stayed online, and is it up now?
Staging Dev Server is offline at the moment; the last time it was seen was 11 hours ago. It spent 6 of the last 7 full days' 168 hours up, 4% of the time. Rust Insights first logged this server on 17 September 2026.
What location is listed for Staging Dev Server?
A region is not published by Staging Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 104.28.198.246:28015.
Tags
Which meanings sit behind the tags on Staging Dev Server?
These tags come from Staging Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs169483 (Build): The game build is 169483; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Staging Dev Server?
Staging Dev Server appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population history
What does the population of Staging Dev Server look like?
The last time Staging Dev Server was seen online was 11 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 09:00 UTC, averaging 1 players.
In the ranking of Rust servers, where does Staging Dev Server place?
On player hours for the last seven days, Staging Dev Server sits at #10,116, inside the top 46% of ranked servers.
Settings and rules
What settings and rules apply on Staging Dev Server?
The name of Staging Dev Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Join
What is the way to join Staging Dev Server?
To connect, start Rust and enter client.connect 104.28.198.246:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.