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Rust Insights

Server profile · NA

Naval Deep Sea / Power Trip

Online, with 0 of 100 players on; ranked #9,735 of every public Rust server, the top 44%. It last wiped 24d ago.

Filed under quad monthly wipes vanillamoddedoxide
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#9,735ranktop 44% · #1263 in NA
24d agolast wipemonthly schedule
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304014:0023:0008:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 44% of all ranked servers, top 68% in NA, and #497 of the quad servers (top 60%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

0.8 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:49 UTC24d ago 0 – running 0
Sun 4 Oct, 04:57 UTC25d ago 0 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 12 on average5/200
  2. RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 3 on average2/150
  3. Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 1 on average2/50
  4. Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 256 on average100/125
  5. US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 156 on average77/200
  6. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average24/300

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Naval Deep Sea / Power Trip?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does Naval Deep Sea / Power Trip wipe, and how often?

The only wipe on Naval Deep Sea / Power Trip is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 24 days 12 hours have passed since its current world was created. The tags put wipes at monthly.

Server details

How well does Naval Deep Sea / Power Trip perform?

Average server fps over the last 48 hours was 6, with a floor of 5. The world held a peak of 136,274 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,398 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Naval Deep Sea / Power Trip currently run?

Running on Linux, Naval Deep Sea / Power Trip is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has Naval Deep Sea / Power Trip stayed online, and is it up now?

At the time of this check Naval Deep Sea / Power Trip is online. Going by the uptime figure it gives, its last restart was around 3 days 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Naval Deep Sea / Power Trip?

Its NA tag is what Naval Deep Sea / Power Trip uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 104.238.229.68:29015.

Server tags

What is meant by each tag on Naval Deep Sea / Power Trip?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): The server browser files this server under North America are what Naval Deep Sea / Power Trip publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Naval Deep Sea / Power Trip?

These Rust Insights lists include Naval Deep Sea / Power Trip: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Population history

What does the population of Naval Deep Sea / Power Trip look like?

Of its 100 slots, Naval Deep Sea / Power Trip currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 15:00 UTC, with an average of 1 players.

Where does Naval Deep Sea / Power Trip sit in the rankings?

In North America, Naval Deep Sea / Power Trip is #1,263; across all ranked servers it is #9,735 on seven-day player hours, in the top 44%. The quad ranking places it at #497.

Map and rules

What are the settings and rules for Naval Deep Sea / Power Trip?

Nothing about gather rate is given in the name of Naval Deep Sea / Power Trip. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on Naval Deep Sea / Power Trip?

The game generates the map on Naval Deep Sea / Power Trip: procedural, size 4,800, seed 1425121626. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Procedural.

How to join

What is the way to join Naval Deep Sea / Power Trip?

Open the console with F1 in Rust and enter client.connect 104.238.229.68:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.