Server profile
Pyro Test Server
Online, with 0 of 50 players on; ranked #8,458 of every public Rust server, the top 38%. It last wiped 6d ago.
Online 104.234.251.154:28035 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 38% of all ranked servers, and #458 of the quad servers (top 55%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC6d ago | 1 | – | running | 0 |
| Sun 18 Oct, 19:16 UTC11d ago | 1 | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC18d ago | 1 | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC22d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC23d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC27d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC35d ago | 1 | halved by day 2 | 8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Pyro Test Server look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 75% of its recent wipes. Otherwise, half the peak was lost by day 1.
On what schedule does Pyro Test Server wipe?
There is no next wipe to predict: Pyro Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 6 days 9 hours ago.
Server
What does performance look like on Pyro Test Server?
Average server fps over the last 48 hours was 70, with a floor of 32. The world held a peak of 82,282 entities, counting buildings, deployables and all the rest. It drew as much as 3,979 MB of memory. A climbing entity count and low fps are what players experience as lag.
On what version does Pyro Test Server currently run?
Running on Windows, Pyro Test Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has Pyro Test Server stayed online, and is it up now?
Pyro Test Server is currently reachable and online. About 20 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Pyro Test Server run from?
There is no region published for Pyro Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 104.234.251.154:28035.
Server tags
What is meant by each tag on Pyro Test Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^r (Roleplay): The server is built for roleplay; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Pyro Test Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Pyro Test Server?
Pyro Test Server appears among the following Rust Insights lists: Modded Rust servers, explained and Rust roleplay servers. On the server list, the filters that surface it are Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Population history
What does the population of Pyro Test Server look like?
Of its 50 slots, Pyro Test Server currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does Pyro Test Server place?
The player-hours ranking for the last seven days puts Pyro Test Server at #8,458, among the top 38% of all ranked servers. Within its quad group, the position is #458.
Rules and settings
How is Pyro Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Pyro Test Server. A group may hold up to 4 players, listed as quad. You get roleplay as the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Pyro Test Server?
Size 3,500 and seed 250694 define the procedural map on Pyro Test Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto Pyro Test Server?
To connect, start Rust and enter client.connect 104.234.251.154:28035 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://discord.com/invite/sCQCaHTNdX.