Server profile
HURT LOCKER
Online, with 1 of 200 players on; ranked #5,960 of every public Rust server, the top 27%. It last wiped 27d ago.
Online 104.143.3.247:28159 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 27% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:09 UTC27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does HURT LOCKER look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 3 hours into the latest wipe, the crowd on the server reached its peak.
When does HURT LOCKER wipe, and how often?
Each month HURT LOCKER wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 14 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
About the server
Does HURT LOCKER hold a steady frame rate?
Average server fps over the last 48 hours was 10, with a floor of 5. The world held a peak of 94,131 entities, counting buildings, deployables and all the rest. It drew as much as 2,999 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does HURT LOCKER currently run?
Rust network protocol 2635 and build 168909 on Linux is what HURT LOCKER runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for HURT LOCKER, and is it online?
At the time of this check HURT LOCKER is online. About 12 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does HURT LOCKER sit?
A region is not published by HURT LOCKER. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 104.143.3.247:28159 is where it answers.
Server tags
What is meant by each tag on HURT LOCKER?
The tags gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): The slot count is 200; ts12 (Group limit): A team holds 12 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what HURT LOCKER publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature HURT LOCKER?
HURT LOCKER appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
What does the population of HURT LOCKER look like?
At the time of this refresh, HURT LOCKER holds 1 players on 200 slots. Over the past week it peaked at 3 and averaged 0 players. Its strongest hour in the past 48 was 12:00 UTC, with an average of 1 players.
Where does HURT LOCKER sit in the rankings?
The player-hours ranking for the last seven days puts HURT LOCKER at #5,960, among the top 27% of all ranked servers.
Settings and rules
How is HURT LOCKER configured, and what rules apply?
The name of HURT LOCKER does not state a gather rate. Up to 12 players can join one group. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on HURT LOCKER?
HURT LOCKER runs a procedural map of size 4,000 with seed 225798380, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join HURT LOCKER?
Type client.connect 104.143.3.247:28159 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
