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Rust Insights

Server profile

HURT LOCKER

Online, with 1 of 200 players on; ranked #5,960 of every public Rust server, the top 27%. It last wiped 27d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
1/ 200 players now 0% full
07-day averagepeak 3
#5,960ranktop 27%
27d agolast wipemonthly schedule
6d 22hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304021:0006:0015:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 27% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:09 UTC27d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average43/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average133/700
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average17/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 76 on average98/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 73 on average207/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 69 on average342/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does HURT LOCKER look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 3 hours into the latest wipe, the crowd on the server reached its peak.

When does HURT LOCKER wipe, and how often?

Each month HURT LOCKER wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 14 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

About the server

Does HURT LOCKER hold a steady frame rate?

Average server fps over the last 48 hours was 10, with a floor of 5. The world held a peak of 94,131 entities, counting buildings, deployables and all the rest. It drew as much as 2,999 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does HURT LOCKER currently run?

Rust network protocol 2635 and build 168909 on Linux is what HURT LOCKER runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for HURT LOCKER, and is it online?

At the time of this check HURT LOCKER is online. About 12 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does HURT LOCKER sit?

A region is not published by HURT LOCKER. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 104.143.3.247:28159 is where it answers.

Server tags

What is meant by each tag on HURT LOCKER?

The tags gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): The slot count is 200; ts12 (Group limit): A team holds 12 players at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what HURT LOCKER publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature HURT LOCKER?

HURT LOCKER appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What does the population of HURT LOCKER look like?

At the time of this refresh, HURT LOCKER holds 1 players on 200 slots. Over the past week it peaked at 3 and averaged 0 players. Its strongest hour in the past 48 was 12:00 UTC, with an average of 1 players.

Where does HURT LOCKER sit in the rankings?

The player-hours ranking for the last seven days puts HURT LOCKER at #5,960, among the top 27% of all ranked servers.

Settings and rules

How is HURT LOCKER configured, and what rules apply?

The name of HURT LOCKER does not state a gather rate. Up to 12 players can join one group. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on HURT LOCKER?

HURT LOCKER runs a procedural map of size 4,000 with seed 225798380, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join HURT LOCKER?

Type client.connect 104.143.3.247:28159 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players The slot count is 200.
ts12
Group limit A team holds 12 players at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.