Server profile
Atlas - 2x Quad Development (Staging)
Offline, with 0 of 400 players on; ranked #16,275 of every public Rust server, the top 69%. It last wiped 29d ago.
Offline 104.129.132.27:28070 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip563/600
- Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip99/125
- WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED138/200
- SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.1057/200
- US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly79/200
- WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED37/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Atlas - 2x Quad Development (Staging) wipe, and on which day?
Its rhythm cannot be read yet: Atlas - 2x Quad Development (Staging) has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 29 days 18 hours ago.
Server details
What Rust version is live on Atlas - 2x Quad Development (Staging)?
Rust network protocol 2634 and build 166257 on Linux is what Atlas - 2x Quad Development (Staging) runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Atlas - 2x Quad Development (Staging), and is it up at the moment?
The last sighting of Atlas - 2x Quad Development (Staging) was 27 days 18 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 29 September 2026 is when Rust Insights first saw it.
Where does Atlas - 2x Quad Development (Staging) run from?
There is no region published for Atlas - 2x Quad Development (Staging). Rust Insights reports the location a server declares, not the physical place of the machine. 104.129.132.27:28070 is where it answers.
Tags
What is meant by each tag on Atlas - 2x Quad Development (Staging)?
These tags come from Atlas - 2x Quad Development (Staging) and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp400 (Max players): 400 slots in total; ts4 (Group limit): A team holds 4 players at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166257 (Build): It runs game build 166257; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Atlas - 2x Quad Development (Staging)?
Atlas - 2x Quad Development (Staging) appears among the following Rust Insights lists: Rust servers with a 2x gather rate and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
Player counts
What does the population of Atlas - 2x Quad Development (Staging) look like?
Atlas - 2x Quad Development (Staging) is offline at the moment; the last sighting was 27 days 18 hours ago.
Where does Atlas - 2x Quad Development (Staging) sit in the rankings?
On player hours for the last seven days, Atlas - 2x Quad Development (Staging) sits at #16,275, inside the top 69% of ranked servers. In the quad category it ranks #643.
Settings and rules
What are the settings and rules for Atlas - 2x Quad Development (Staging)?
A 2x gather rate is what the name of Atlas - 2x Quad Development (Staging) states. A group may hold up to 4 players, listed as quad. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server describes itself as vanilla, meaning facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.
What is the map on Atlas - 2x Quad Development (Staging)?
The game generates the map on Atlas - 2x Quad Development (Staging): procedural, size 3,850, seed 72357419. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Billy Joe's Custom Map.
Join
What is the way to join Atlas - 2x Quad Development (Staging)?
To connect, start Rust and enter client.connect 104.129.132.27:28070 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.