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Rust Insights

Server profile · NA

Naval Deep Sea 1

Online, with 0 of 120 players on; ranked #15,119 of every public Rust server, the top 68%. It last wiped 24d ago.

Filed under quad monthly wipes vanillamoddedoxide
Launch Rust and join
0/ 120 players now 0% full
07-day averagepeak 1
#15,119ranktop 68% · #1476 in NA
24d agolast wipemonthly schedule
6d 21hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

0246822:0007:0016:0002:0011:0020:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 68% of all ranked servers, top 79% in NA, and #606 of the quad servers (top 73%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

0.8 days usual gap between real wipes
1 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:48 UTC24d ago 1 – running 0
Sun 4 Oct, 04:55 UTC25d ago 1 – 0.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reddit.com/r/PlayRust - US Monthly QuadNA · quad · monthly · 11 on average10/200
  2. RustForNoobs.com | Solo Duo Trio Quad | Monthly | USNA · quad · monthly · 3 on average2/150
  3. Rusty Pirates | No Decay | Monthly | No BP WipesNA · quad · monthly · 1 on average1/50
  4. Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 261 on average184/200
  5. US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 159 on average142/200
  6. [US] Facepunch Softcore 2NA · quad · monthly · 59 on average45/300

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Naval Deep Sea 1 look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 8 hours after it started.

When does Naval Deep Sea 1 wipe, and how often?

Each month Naval Deep Sea 1 wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 24 days 21 hours ago. The tags put wipes at monthly.

About the server

What does performance look like on Naval Deep Sea 1?

The 48-hour average for server fps is 5, and 5 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 129,712. It drew as much as 4,856 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does Naval Deep Sea 1 currently run?

Rust network protocol 2635 and build 168909 on Linux is what Naval Deep Sea 1 runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Naval Deep Sea 1 stayed online, and is it up now?

Right now Naval Deep Sea 1 is up and running. Going by the uptime figure it gives, its last restart was around 7 days ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Naval Deep Sea 1 run from?

Its NA tag is what Naval Deep Sea 1 uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 104.129.132.19:28109.

Tags

What is meant by each tag on Naval Deep Sea 1?

These tags come from Naval Deep Sea 1 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp120 (Max players): It holds 120 slots; ts4 (Group limit): A team holds 4 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Naval Deep Sea 1 turn up among the Rust Insights lists and filters?

Naval Deep Sea 1 appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Player counts

What does the population of Naval Deep Sea 1 look like?

Naval Deep Sea 1 shows 0 players at the moment, against 120 slots. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 14:00 UTC, at 0 players on average.

Where does Naval Deep Sea 1 sit in the rankings?

In North America, Naval Deep Sea 1 is #1,476; across all ranked servers it is #15,119 on seven-day player hours, in the top 68%. The quad ranking places it at #606.

Map and rules

What are the settings and rules for Naval Deep Sea 1?

Nothing about gather rate is given in the name of Naval Deep Sea 1. quad is the group name, and it caps groups at 4 players. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on Naval Deep Sea 1?

The game generates the map on Naval Deep Sea 1: procedural, size 4,800, seed 1017058979. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Procedural.

How to join

What is the way to join Naval Deep Sea 1?

Open the console with F1 in Rust and enter client.connect 104.129.132.19:28109. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp120
Max players It holds 120 slots.
ts4
Group limit A team holds 4 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.