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Rust Insights

Server profile · NA

Save Ferrous PvE - No Decay/Raidable Bases/Events/Training

Online, with 0 of 50 players on; ranked #3,138 of every public Rust server, the top 14%. It last wiped 7d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
0/ 50 players now 0% full
17-day averagepeak 5
#3,138ranktop 14% · #518 in NA
7d agolast wipemonthly schedule
8d 13hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020006:0015:0000:0010:0019:0004:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

19.4 days usual gap between real wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 05:02 UTC7d ago 3 – running 2
Thu 1 Oct, 18:23 UTC FW26d ago 5 halved by day 2 19.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average9/175
  2. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90
  3. Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average3/1000
  4. Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 3 on average0/50
  5. Testing GroundsNA · groups of 8+ · monthly · 2 on average0/15
  6. Pine Hosting - Rust ServerNA · groups of 8+ · monthly · 2 on average0/50

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

At their busiest, its recent wipes drew 4 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.

How often does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipe, and on which day?

Each month Save Ferrous PvE - No Decay/Raidable Bases/Events/Training wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 7 days ago. Its tags state a monthly wipe schedule.

Server details

How well does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training perform?

Server fps averaged 93 over 48 hours; the lowest reading was 66. At its highest the entity count reached 99,609: buildings, deployables and everything else. The highest memory figure was 3,545 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. The same protocol is required to join, and Steam takes care of updating it.

Has Save Ferrous PvE - No Decay/Raidable Bases/Events/Training stayed online, and is it up now?

At the time of this check Save Ferrous PvE - No Decay/Raidable Bases/Events/Training is online. Going by the uptime figure it gives, its last restart was around 17 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training sit?

The NA tag is how Save Ferrous PvE - No Decay/Raidable Bases/Events/Training places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 104.128.58.16:28055.

Server tags

How should you read the tags listed for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Find it in the browser under North America are what Save Ferrous PvE - No Decay/Raidable Bases/Events/Training publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training turn up among the Rust Insights lists and filters?

These Rust Insights lists include Save Ferrous PvE - No Decay/Raidable Bases/Events/Training: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population history

How many players are on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training right now, and how does that number move?

At the time of this refresh, Save Ferrous PvE - No Decay/Raidable Bases/Events/Training holds 0 players on 50 slots. The seven-day average is 1 players, and the highest point in that week was 5. Look at the last 48 hours and the peak hour is 23:00 UTC, at 4 players on average.

How does Save Ferrous PvE - No Decay/Raidable Bases/Events/Training compare with other Rust servers in the ranking?

Save Ferrous PvE - No Decay/Raidable Bases/Events/Training holds #3,138 for player hours over the last seven days, #518 in North America and in the top 14% of all ranked servers.

Rules and settings

What are the settings and rules for Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

No gather rate appears in the name of Save Ferrous PvE - No Decay/Raidable Bases/Events/Training. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

Which map is live on Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

Save Ferrous PvE - No Decay/Raidable Bases/Events/Training runs a procedural map of size 4,096 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

What is the way to join Save Ferrous PvE - No Decay/Raidable Bases/Events/Training?

To connect, start Rust and enter client.connect 104.128.58.16:28055 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.