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Rust Insights

Server profile

kxmc-test

Online, with 0 of 150 players on; ranked #5,618 of every public Rust server, the top 25%. It last wiped 25d ago.

Filed under monthly wipes moddedcarbonsoftcore
Launch Rust and join
The server's own banner, as it publishes it.
0/ 150 players now 0% full
07-day averagepeak 1
#5,618ranktop 25%
25d agolast wipemonthly schedule
9d 1hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

9.8 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
33% crowd held else halves by day 3.5

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctWed 21 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 08:44 UTC5d ago 1 – running 0
Wed 21 Oct, 11:33 UTC6d ago 1 – 0.9 days 1
Mon 5 Oct, 12:10 UTC22d ago 2 halved by day 4 16 days 0
Thu 1 Oct, 21:15 UTC FW25d ago 2 held half 3.6 days 0
Tue 15 Sep, 13:00 UTC42d ago 2 halved by day 3 16.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务EA · groups of 20+ · monthly · 2 on average0/150
  2. New Rusted PVP/E |NoRaid|RaidBase|Barges&more|groups of 8+ · monthly · 1 on average3/30
  3. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 22 on average49/100
  4. Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average7/100
  5. RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average5/200
  6. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average8/50

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does kxmc-test look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 33% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.5.

When does kxmc-test wipe, and how often?

Each month kxmc-test wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 25 days 20 hours ago. Its tags state a monthly wipe schedule.

Server

Does kxmc-test hold a steady frame rate?

Average server fps over the last 48 hours was 162, with a floor of 65. The world held a peak of 118,869 entities, counting buildings, deployables and all the rest. It drew as much as 4,930 MB of memory. A climbing entity count and low fps are what players experience as lag.

Which Rust version is kxmc-test on?

Running on Windows, kxmc-test is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for kxmc-test, and is it online?

Right now kxmc-test is up and running. About 17 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for kxmc-test?

A region is not published by kxmc-test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 103.91.210.26:20039 is where it answers.

Lists and tags

What is meant by each tag on kxmc-test?

When the game's server browser reads kxmc-test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts20 (Group limit): A team holds 20 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^s (Softcore): Part of the inventory stays with you on death, under Facepunch's easier mode; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^k (Build server): Use it to design bases and practise builds; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does kxmc-test appear?

kxmc-test appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How many players are on kxmc-test right now, and how does that number move?

Of its 150 slots, kxmc-test currently has 0 filled. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 1 players.

Where does kxmc-test sit in the rankings?

Player hours over seven days put kxmc-test at #5,618, within the top 25% of the ranked field.

Rules and settings

What settings and rules apply on kxmc-test?

The name of kxmc-test does not state a gather rate. 20 players is the most a group can hold. You get softcore as the game mode, The easier mode from Facepunch, keeping part of your loot. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on kxmc-test?

The game generates the map on kxmc-test: procedural, size 1,000, seed 31558. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How do you connect to kxmc-test?

Open the console with F1 in Rust and enter client.connect 103.91.210.26:20039. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^s,^c,^k,gmrust,cs168909,ts20

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players It holds 150 slots.
ts20
Group limit A team holds 20 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^s
Softcore Part of the inventory stays with you on death, under Facepunch's easier mode.

Gameplay

^c
Creative A sandbox: nothing is gathered and you build freely.
^k
Build server Use it to design bases and practise builds.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.