Server profile
kxmc-test
Online, with 0 of 150 players on; ranked #5,618 of every public Rust server, the top 25%. It last wiped 25d ago.
Online 103.91.210.26:20039 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
- 9d 1hThu 5 Nov, 19:00 UTCFW
- 37d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 08:44 UTC5d ago | 1 | – | running | 0 |
| Wed 21 Oct, 11:33 UTC6d ago | 1 | – | 0.9 days | 1 |
| Mon 5 Oct, 12:10 UTC22d ago | 2 | halved by day 4 | 16 days | 0 |
| Thu 1 Oct, 21:15 UTC FW25d ago | 2 | held half | 3.6 days | 0 |
| Tue 15 Sep, 13:00 UTC42d ago | 2 | halved by day 3 | 16.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What does kxmc-test look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 33% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 3.5.
When does kxmc-test wipe, and how often?
Each month kxmc-test wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 25 days 20 hours ago. Its tags state a monthly wipe schedule.
Server
Does kxmc-test hold a steady frame rate?
Average server fps over the last 48 hours was 162, with a floor of 65. The world held a peak of 118,869 entities, counting buildings, deployables and all the rest. It drew as much as 4,930 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is kxmc-test on?
Running on Windows, kxmc-test is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for kxmc-test, and is it online?
Right now kxmc-test is up and running. About 17 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.
What location is listed for kxmc-test?
A region is not published by kxmc-test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 103.91.210.26:20039 is where it answers.
Lists and tags
What is meant by each tag on kxmc-test?
When the game's server browser reads kxmc-test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 slots; ts20 (Group limit): A team holds 20 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^s (Softcore): Part of the inventory stays with you on death, under Facepunch's easier mode; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^k (Build server): Use it to design bases and practise builds; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does kxmc-test appear?
kxmc-test appears among the following Rust Insights lists: Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How many players are on kxmc-test right now, and how does that number move?
Of its 150 slots, kxmc-test currently has 0 filled. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 1 players.
Where does kxmc-test sit in the rankings?
Player hours over seven days put kxmc-test at #5,618, within the top 25% of the ranked field.
Rules and settings
What settings and rules apply on kxmc-test?
The name of kxmc-test does not state a gather rate. 20 players is the most a group can hold. You get softcore as the game mode, The easier mode from Facepunch, keeping part of your loot. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on kxmc-test?
The game generates the map on kxmc-test: procedural, size 1,000, seed 31558. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How do you connect to kxmc-test?
Open the console with F1 in Rust and enter client.connect 103.91.210.26:20039. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
