Server profile
TestServer
Online, with 0 of 1000 players on; ranked #15,348 of every public Rust server, the top 69%. It last wiped 14d ago.
Online 103.236.54.209:28015 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:36 UTC12d ago | 0 | – | running | 0 |
| Wed 14 Oct, 19:15 UTC14d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 08:18 UTC17d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 19:41 UTC42d ago | 0 | – | 24.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|513/575
- Rustoria.co - EU East Long315/400
- Rusty Moose |EU Main|42/250
- Rustoria.co - EU Main35/250
- Rustafied.com - EU Friday91/150
- Rustoria.co - EU East Medium111/200
The short version
Quick answers
From the figures on this page.
Wipe days
On TestServer, what happens on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does TestServer wipe, and on which day?
No next wipe can be predicted for TestServer, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 14 days 2 hours ago.
Server
What does performance look like on TestServer?
The 48-hour average for server fps is 241, and 227 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 22,207. The highest memory figure was 2,912 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does TestServer currently run?
Running on Linux, TestServer is on Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TestServer, and is it online?
TestServer is currently reachable and online. Going by the uptime figure it gives, its last restart was around 14 days ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 14 September 2026.
Where does TestServer run from?
No region is published by TestServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 103.236.54.209:28015.
Tags
How should you read the tags listed for TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): 1,000 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TestServer turn up among the Rust Insights lists and filters?
TestServer appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of TestServer look like?
Of its 1,000 slots, TestServer currently has 0 filled. Its average over seven days comes to 0 players.
How does TestServer compare with other Rust servers in the ranking?
On player hours for the last seven days, TestServer sits at #15,348, inside the top 69% of ranked servers.
Map and rules
What settings and rules apply on TestServer?
Nothing about gather rate is given in the name of TestServer. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on TestServer?
Size 2,300 and seed 12345 define the procedural map on TestServer, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join TestServer?
To connect, start Rust and enter client.connect 103.236.54.209:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.