Server profile
A Shockbyte Rust Server
Online, with 0 of 40 players on; ranked #8,177 of every public Rust server, the top 37%. It last wiped 8h ago.
Online 103.15.237.25:29597 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:07 UTC8h ago | – | – | running | 0 |
| Tue 27 Oct, 04:27 UTC2d ago | 1 | – | 1.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|463/475
- Rustoria.co - EU East Long399/375
- Rusty Moose |EU Main|51/250
- Rustoria.co - EU Main35/250
- Rustafied.com - EU Friday53/100
- Rustoria.co - EU East Medium152/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does A Shockbyte Rust Server look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
How often does A Shockbyte Rust Server wipe, and on which day?
Its rhythm cannot be read yet: A Shockbyte Rust Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 8 hours have passed since its current world was created.
Server details
Does A Shockbyte Rust Server hold a steady frame rate?
Average server fps over the last 48 hours was 222, with a floor of 152. At its highest the entity count reached 94,182: buildings, deployables and everything else. The highest memory figure was 3,583 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on A Shockbyte Rust Server?
Running on Linux, A Shockbyte Rust Server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for A Shockbyte Rust Server, and is it online?
Right now A Shockbyte Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 6 hours ago. It was up for 23 of 24 hours over the last 1 full day, which is 96% of the time. On 27 October 2026 is when Rust Insights first saw it.
Where does A Shockbyte Rust Server run from?
No region is published by A Shockbyte Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 103.15.237.25:29597.
Lists and tags
Which meanings sit behind the tags on A Shockbyte Rust Server?
When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry A Shockbyte Rust Server are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population history
What does the population of A Shockbyte Rust Server look like?
A Shockbyte Rust Server shows 0 players at the moment, against 40 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 04:00 UTC, with an average of 1 players.
How does A Shockbyte Rust Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts A Shockbyte Rust Server at #8,177, among the top 37% of all ranked servers.
Map and rules
How is A Shockbyte Rust Server configured, and what rules apply?
Nothing about gather rate is given in the name of A Shockbyte Rust Server. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 4,000 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto A Shockbyte Rust Server?
Type client.connect 103.15.237.25:29597 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.