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Rust Insights

Server profile

nagol's evil lair

Online, with 0 of 40 players on; ranked #7,148 of every public Rust server, the top 32%. It last wiped 5d ago.

Filed under
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 3
#7,148ranktop 32%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Note: Top 32% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
20% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctThu 22 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:11 UTC5d ago 3 – running 0
Thu 22 Oct, 10:37 UTC7d ago 3 – 1.9 days 3
Thu 22 Oct, 02:42 UTC7d ago 3 – 0.3 days 3
Wed 21 Oct, 10:00 UTC8d ago 3 – 0.7 days 3
Tue 20 Oct, 07:39 UTC9d ago 3 – 1.1 days 2
Sun 18 Oct, 01:44 UTC11d ago 3 halved by day 1 2.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average315/375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average430/475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average958/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average45/100
  5. eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
  6. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average988/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does nagol's evil lair look like once wipe day arrives?

At their busiest, its recent wipes drew 3 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does nagol's evil lair wipe?

nagol's evil lair wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 5 days 10 hours have passed since its current world was created.

Server

What does performance look like on nagol's evil lair?

Average server fps over the last 48 hours was 239, with a floor of 232. At its highest the entity count reached 9,253: buildings, deployables and everything else. It drew as much as 2,619 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on nagol's evil lair?

Rust network protocol 2635 and build 168909 on Linux is what nagol's evil lair runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is nagol's evil lair, and is it up at the moment?

nagol's evil lair is currently reachable and online. The uptime it reports puts the last restart at about 3 days 4 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 18 October 2026.

What location is listed for nagol's evil lair?

A region is not published by nagol's evil lair. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 103.15.237.173:25726.

Server tags

Which meanings sit behind the tags on nagol's evil lair?

The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty are what nagol's evil lair publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature nagol's evil lair?

These Rust Insights lists include nagol's evil lair: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population history

How many players are on nagol's evil lair right now, and how does that number move?

Of its 40 slots, nagol's evil lair currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 3.

How does nagol's evil lair compare with other Rust servers in the ranking?

Player hours over seven days put nagol's evil lair at #7,148, within the top 32% of the ranked field.

Map and rules

What are the settings and rules for nagol's evil lair?

No gather rate appears in the name of nagol's evil lair. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

Which map is live on nagol's evil lair?

The game generates the map on nagol's evil lair: procedural, size 1,400, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

What is the way to join nagol's evil lair?

To connect, start Rust and enter client.connect 103.15.237.173:25726 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.