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Live edition78,914 playing on 11,790 servers

Rust Insights

Server profile

Project Z 3X

Online, with 0 of 75 players on; ranked #11,455 of every public Rust server, the top 51%. It last wiped 25d ago.

Filed under 3x biweekly wipes moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 75 players now 0% full
07-day averagepeak 1
#11,455ranktop 51%
25d agolast wipebiweekly schedule
2d 5hnext wipeSun 1 Nov, 03:51 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040023:0008:0017:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Sunday 1 November, 03:51 UTC, in 2d 5h. Its biweekly schedule tag · low confidence

3 wipe-day peak players, last three wipes

Coming wipes

  1. 2d 5hSun 1 Nov, 03:51 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 16d 5hSun 15 Nov, 03:51 UTC
  4. 30d 5hSun 29 Nov, 03:51 UTC
  5. 34d 20hThu 3 Dec, 19:00 UTCFW
  6. 44d 5hSun 13 Dec, 03:51 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:51 UTC25d ago 3 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 130 on average223/225
  2. HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 121 on average47/100
  3. AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 104 on average332/350
  4. AceRust.com 3x Solo/Duo/Trio/Quad |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 11 on average12/150
  5. theBest | X3 | TP | SETHOME | NOLIMITgroups of 8+ · 3x · biweekly · 3 on average2/100
  6. Bestrust X3 Solo/Duo/Trio - Weekly | JUST WIPEDEU · groups of 8+ · 3x · biweekly · 2 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Project Z 3X?

Recent wipes peaked at 3 players on average. 26 hours into the latest wipe, the crowd on the server reached its peak.

When does Project Z 3X wipe, and how often?

Too few wipes are on record for Project Z 3X to confirm its schedule, so the tag guides the prediction. Sunday 1 November at 03:51 UTC is when the next wipe is due. 25 days 18 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

About the server

What does performance look like on Project Z 3X?

Average server fps over the last 48 hours was 195, with a floor of 119. At its highest the entity count reached 47,412: buildings, deployables and everything else. Memory use peaked at 4,486 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Project Z 3X currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Project Z 3X. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Project Z 3X, and is it up at the moment?

Project Z 3X is currently reachable and online. Going by the uptime figure it gives, its last restart was around 5 days 22 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 3 October 2026.

What location is listed for Project Z 3X?

There is no region published for Project Z 3X. Rust Insights reports the location a server declares, not the physical place of the machine. 103.15.237.143:23826 is where it answers.

Tags

What is meant by each tag on Project Z 3X?

These tags come from Project Z 3X and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Project Z 3X turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Project Z 3X are 3x Rust servers, filtered live and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.

Player counts

How many players are on Project Z 3X right now?

At the time of this refresh, Project Z 3X holds 0 players on 75 slots. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 17:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does Project Z 3X place?

On player hours for the last seven days, Project Z 3X sits at #11,455, inside the top 51% of ranked servers.

Settings and rules

How is Project Z 3X configured, and what rules apply?

The name of Project Z 3X says 3x gather. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Project Z 3X?

The game generates the map on Project Z 3X: procedural, size 3,000, seed 13698755. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join Project Z 3X?

Type client.connect 103.15.237.143:23826 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp75
Max players 75 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.